EE:Disposable
This feature is part of the Extreme Edition fan-made expansion. |
Disposable is a badge earned by taking on an odd-job in any dungeon, including Curious ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:
1. You are forced to play as a human guard, a class with no special abilities whatsoever.
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run as well as a scroll (worth 0 cp but convertable) explaining the items' effects and some backstory.
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).
List of Dungeons
Dungeon | Disposable | Item(s) | Summary |
---|---|---|---|
Low-level Qualifications |
Spoon of Trials (small) |
Spoon of Trials: +1 base damage, but you instantly die upon reaching level 5. | |
Collection of Alms |
Greedy Gloves (large), Steward's Sigil (small) |
Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold Steward's Sigil: Monsters reward piety equal to their level, but level ups only give you half of their normal stat increase | |
Tiresome Trial |
Binding Bead (small), Sapping Sword (large) |
Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up Sapping Sword: Adds 1 lifesteal, but caps health regen at 1 per tile and sets health to 1 on level up | |
Magical Misery |
Warding Pendant (small), Channeler's Ring (large) |
Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10% Channeler's Ring: Adds +1 fireball damage per level, but adds 1 weakening after every melee strike | |
Excommunication |
Blasphemer's Collar (large) |
Blasphemer's Collar: You're immune to punishment from altar desecration, but receive a temporary punishment (one level, different from their normal punishments) from a new god after every level up | |
Walk in the Swamp |
Pepper the Pup (large), Disguise Beard (large) |
Pepper the Pup: You gain +10% damage, but monsters cannot be moved and temporarily gain the debuff traits of all monsters adjacent to the player Disguise Beard: You get 5 XP when you start the dungeon, but if you receive a second instance of the same debuff, you die instantly | |
Spirited Swordplay |
Sept-Saber (large), Bewitched Blade (large) |
Sept-Saber: Gives you +7 base damage, but degenerates by 1 every attack (and can go negative) and can be restored via potion use (+5 damage per potion up to the original 7 total) Bewitched Blade: Adds +30% to your damage bonus, but halves all outgoing damage if you don't have full mana | |
Desperate Measures |
Torn Fabric (small) |
Torn Fabric: Acts as a Mass09 ledger, letting you pay 1 gold to shuffle all monsters, but all foes gain 50% lifesteal, shroud on any monster's death, and cannot be revealed indirectly (such as through LEMMISI) | |
Monster in the Mirror |
Illusion Scroll (small) |
Illusion Scroll: Gives your character the ability to change into enemies you kill, granting different bonuses depending on the enemy, but severely decreases your base stats (-5 health per level, -5 mana, -50% attack bonus) | |
Rock-Hard Resistance |
Nullfying Wand |
Nullifying Wand: Fireballs and melee strikes reduce monster resists by 9%, but cannot deal damage of types opposite resistance or lower resists by other means. | |
Two Feet Under |
Orb of Undeath |
Orb of Undeath: You probably shouldn't mess with this thing. Grants death protection on pick up and level up instead of typical stat gains. First death protection loss revives the holder in an undead form which switches on level up. | |
Passable Experience |
Kingslayer's Edge |
Kingslayer's Edge: Far less cool than it sounds. Grants 2 bonus experience whenever you kill a same-level, experience-valuable enemy. Prevents targeting lower level enemies, but allows the wielder to path over them. | |
Guitar Hero |
Ghostly Guitar |
Ghostly Guitar: Legend goes the previous owner of this guitar spent their life trying to destroy it, for the good of the world. Plays automatically on level up, leveling up all enemies. Also never shuts up. | |
Taking Hearts |
Rock Heart, Fire Heart, Spirit Heart |
Rock Heart: As normal Fire Heart: As normal Spirit Heart: Romantic AND relaxing! Doubles mana regeneration in exchange for all health regeneration and 2 fireball damage per level. | |
Sapphire Squire |
Sapphire Helm(?) |
Sapphire Helm(?): This dubious artefact might be a legendary item. Or just garbage. Prevents health gain on level up, gives +1 damage, +1 mana, and -1 BURNDAYRAZ damage per level, but grants DP on every monster kill. | |
Going Green |
Gardening Shears |
Gardening Shears: A tool lost to history, brought back for your inconvenience. Offers +4 base damage, but killing plants adds their harmful seeds to your inventory. | |
Tectonic Tango |
The Earthshaker |
The Earthshaker: Even lifting this mace causes the ground to quake dangerously. Grants +100% knockback over infinite range, in exchange for -200% attack, and spawns walls in spaces knocked through. | |
Sweating Blood |
Bag O' Illusions, Soul of Suffering |
Bag O' Illusions: A terrifying tool definitely not for novices. Click to cast a random spell at full cost. Spells do not repeat. Refills on level up if empty, kills the user if not empty. Soul of Suffering: The soul of a very upset dragon, solidified. Gives a 30% chance to cast spells for no cost, but damages user for double spells' costs on cast. | |
Stress Relief |
Berserker Sigil |
Berserker Sigil: Non-berserkers lose 100% damage from this tattoo. Gives +3 health regen, +5 health, doubles spell costs, and grants +10% damage on attacking same level targets to a max of 100%, resetting on kill. | |
Trickle-Down Demolition |
World Cruncher, Demolition Badge |
World Cruncher: An explosive city-destroying tool. Extra fun! Cannot be manually activated, but detonates violently on level up, destroying the surrounding area. Demolition Badge: Certifies that you are qualified to hold a certification qualifying you to blow stuff up. +10% damage, fireballs hit enemies orthogonal to the target. | |
Corrosive Circumstances |
Twisted Fingers |
Twisted Fingers: Warning: may cause death. +1 corrosive strike and globally corrodes scaling with player level, but damage cannot exceed twice a foe's corrosion. | |
Beta Testing |
Spoon of Heroes |
Spoon of Heroes: This materialization of the Kingdom's might transcends even its culinary form. Going beyond +1 BD, it offers a balanced set of three random traits from different classes. | |
Unbroken |
Sapphire Helm, Rod of Binding |
Sapphire Helm: Still garbage. Prevents stat gain on level up, gives +1 mana, +2 damage, +5 health, and -1 BURNDAYRAZ damage per level, but grants infinitely stackable DP on every monster kill. Rod of Binding: This reusable wand encases its target in magical armor, granting player level experience. Recharges on level up. Really quite cruel. | |
Trial by Fire |
Attuned Codex |
Attuned Codex: The Avatar's demonic tome, attuned to the summoning ritual. Grants heavy fireball and maximizes burning as usual. It hungers for the blood of the demon lords. | |
Final Destination |
Abyssal Ward |
Abyssal Ward: Perhaps the greatest item in existence. Grants death protection on pickup. On activation, grants death protection, 4 stoneskin, resistant, might, and experience boost. Apparently wards off the Underworld. | |
The Heist |
Champion's Cauldron, Amulet of Dragons |
Champion's Cauldron: The witch modified this cauldron to offer a base +60% potion effectiveness, that debuffs increase further, and dispense two health and mana potions on level up. Horribly sacrilegious. Amulet of Dragons: Although unsmashable, this amulet imbues evolutionary power to the wearer at a great cost. -20% XP required per level, but lose regen and stat refill on level up. Sure to enrage Naga. | |
The Third Act |
Scintillating Scale |
Uncovered on a previous visit to these isles and stored in a deep vault in the Guild, this incredible dragon scale regularly shifts colors and effects, but always provides +18% resist all. | |
Pleased to Meet You |
Sealed Journal, Spoon of Heroes |
Sealed Journal: A worn tome covered in arcane sigils that seal the secrets within. Click to read available entries and review their effect on the reader. Spoon of Heroes: This materialization of the Kingdom's might transcends even its culinary form. Going beyond +1 BD, it offers a balanced set of three random traits from different classes. | |
Tripartate Transcendence |
Sentience Sphere |
Sets the level threshold to 999 XP. Gains one charge on each XP valuable kill. Click to consume all charges, gaining +1 BURNDAYRAZ damage per charge, +1 max mana per charge, and a flat +1 mana regen per tile. Can be used up to 3 times. | |
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