EE:Curious

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Investigations, also known as Curious Dungeons, are special, remixed versions of the home dungeon that award a special badge on completion. For all intents and purposes, they are their own dungeon that share class completion and badges with their standard counterpart, as Curious dungeons can have different difficulty settings, special rules, and even bosses from the usual dungeon. In almost all cases, they are much more difficult, too.

List of Dungeons

Dungeon Curious Summary

Dungeon: Hobbler's Hold Hobbler's Hold

The True Lord

Items on the ground are unconvertable, weaker "bargain" versions, Lord Gobb is level 15 (144 attack, 1004 HP)

Dungeon: Venture Cave Venture Cave

Vicious Capital

Monster stats are 150%. All monsters have 35% physical resistance (stacked on top of existing resistances, in the case of goo blobs and the boss) and no level 1 monsters. Boss is The Banker, (76 attack, 888 HP, 70% total physical resistance)

Dungeon: Den of Danger Den of Danger

Deadly Investments

Monster stats are 150%. All monsters have 35% magical resistance (stacked on top of existing resistances, in the case of golems and the boss) and no level 1 monsters. Boss is The Banker, (76 attack, 888 HP, 70% total magical resistance)

Dungeon: Northern Desert Northern Desert

Mirror Magic

More water tiles, Aequitas has double health, and spawns copies of himself with his original Northern Desert stats every time he takes damage. All clones must be killed to win.

Dungeon: Eastern Tundra Eastern Tundra

Bloody Twilight

All monsters have 99% lifesteal. BlahBlah blinks, and has much more health.

Dungeon: Southern Swamp Southern Swamp

Cursed Soil

Mysterious Murkshades weaken and corrode, there's more of them, and leveling up spawns several more. Jörmungandr has much more health.

Dungeon: Western Jungle Western Jungle

High Tide

The water tiles on the side extend further in, water tiles replace some of the walls. Getanadafix has 5 Death Protections, and spawns a new type of plant with 100% deathgaze and Unstable (Does unresistable damage equal to remaining health when killed, in this case, 1)

Dungeon: Grimm's Grotto Grimm's Grotto

The Gauntlet

All monsters are new (Flint Golem, Undying Sculptor, Naga Fireweaver, Naga Frostblade, Ratling Priest, Beholder, Siabrae, Freezing Wraith, Forgotten Soul) and the boss is Horatio the Immortal (105 attack, 999 HP)

Dungeon: Doubledoom Doubledoom

Ultradoom?!

6 random bosses are spawned instead of 2.

Dungeon: Rock Garden Rock Garden

United We Stand

Half the monsters have 50% physical resistance, and half have 50% magical resistance (stacking on top of a monster's innate resistances). The 2 golems that spawn on levelup have 90% of either one (1 with 90% magical, one with 90% physical.) Earth Guardian has 90% magical resist and double health, Stone Guardian has 90% magical resist and double health. The third random boss is unchanged.

Dungeon: Creeplight Ruins Creeplight Ruins

Call from Beyond

All monsters are cultists, that always revive into level 1 zombies. Killing the sacrificial goat turns all cultists into level 10 shades. Anoobis's third form is a Forgotten Soul rather than a Wraith.

Dungeon: Hexx Ruins Hexx Ruins

Endless Horde

All monsters spawn 2 revenents on death, that are equal to YOUR level instead of the monster's. If anyone's alive at all when striking Stheno, she gains Pacifist, Magical Immune, and Physical Immune.

Dungeon: Havendale Bridge Havendale Bridge

River Revenge

Bridge Troll is a mandatory level 10 boss, Zin Kibaru blinks and has MUCH higher stats.

Dungeon: Shifting Passages Shifting Passages

Floodgates

All spawned walls are water, kills spawn in more walls than usual, and Evolvia has all of its random traits active constantly, in addition to Curse Bearer.

Dungeon: Halls of Steel Halls of Steel

Tempered Steel

All monsters have 1 Death Protection equal to their level, on top of existing DP (so, Animated Armors get 2 per level) including the bosses, Indomitable is much tougher.

Dungeon: Ick Swamp Ick Swamp

Blighted Overgrowth

All plants have Corrupting Aura: 1. All monsters spawn random plants, number based on half their level, including bosses. Itsssama blinks.

Dungeon: The Labyrinth The Labyrinth

Rat in a Maze

?

Dungeon: Cursed Oasis Cursed Oasis

Dimensional Dissonance

?

Dungeon: Berserker Camp Berserker Camp

Unstoppable Fury

?

Dungeon: The Slime Pit The Slime Pit

Meaty Madness

?

Dungeon: Magma Mines Magma Mines

Blood Brothers

?

Dungeon: Tower of Gaan-Telet Tower of Gaan-Telet

Unbalanced

?

Dungeon: Vicious Steel Vicious Steel

Eternal Foes

?

Dungeon: Demonic Library Demonic Library

Curse of Hellfire

?

Dungeon: Namtar's Lair Namtar's Lair

Echos of Power

?

Dungeon: Naga City Naga City

Gladiator

?

Dungeon: Dragon Isles Dragon Isles

Trueblood Bodyguards

?

Dungeon: Vicious Gaan-Telet Vicious Gaan-Telet

A Final Challenge

?

Ancient Scrapyard

Automatic Protocols

?

Hidden Workshop

Soul Drain

?

Oasis Town

Real Goat Issue

?

Flooded Foundry

Stoneless

?

Lekon's Table

Sins of the Father

?

Deadman's Pass

Boss-Tier Buddies

?

Everfrost Peak

Spider's Curse

?

Frigid Battlefield

Impossible?

?

Troll Laboratory

Power Harvesting

?

Phantom Citadel

Warrior Queen

?

Endless Blizzard

True Form

?