EE:For the Greater Evil

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For the Greater Evil is the Class:EE:Heretic Heretic silver challenge. Travel to the East to obtain more powerful artifacts from Dracul's followers.

Preparations

You can bring any lockerable item to this challenge from the Guild.

Resources Available

This dungeon has the standard assortment of resources, but no shops. There are three altars, and they are always God: Mystera Annur Mystera Annur, God: The Earthmother The Earthmother, and God: Tikki Tooki Tikki Tooki.

Special Rules

The Monster: Cultist Cultist here revive into Monster: Frozen Corpse Frozen Corpse instead of Monster: Zombie Zombie.

Monsters

Monster: Cultist Cultist, Monster: Frozen Corpse Frozen Corpse, Monster: Freezing Wraith Freezing Wraith, Monster: Vampire Vampire, Monster: Burn Viper Burn Viper, Monster: Forgotten Soul Forgotten Soul, Monster: Animated Armour Animated Armour are all guaranteed to appear.

Monster difficulty is 130%.

Boss

Osiros: Class: Paladin Halfling Paladin icon, 97 attack, 685 health, Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Physical resist Physical resist 50%, Trait: Magic resist Magic resist 50%.

Whenever Osiros is damaged, he gains 10% of the resistance matching the type of damage he was dealt and loses 10%. Neither resistance can go over 90% or below 10% due to this effect.

Strategy

The main challenge here is the boss fight - Osiros has a large health pool and high resistances that you'll need to carefully manipulate to bring him down. Generally, it's easier to kill him if you keep his physical resistances low, since melee attacks do more damage than fireballs generally. For this, a Race: Human Human Heretic is easiest since you can get large damage to keep the number of hits needed to kill Osiros to a minimum. If you can reach L10 and have enough damage, you may even be able to regen fight him, although not very efficiently.

Proper usage of the gods is key to victory here. God: The Earthmother The Earthmother is a great starting god if you can get to her - you can take Entanglement for extra XP later and some plants, and then use her free Glyph: IMAWAL IMAWAL for better levelling and some stacks of God boon: Vine Form Vine Form and/or God boon: Greenblood Greenblood to help with early levelling.

There are several strong ways to use God: Tikki Tooki Tikki Tooki here, but worshipping him at level 2 provides a lot of benefits. It gets you God: GETINDARE GETINDARE and more indulgences for even better leveling, and you can kill some level 1's and spend money for piety to get God boon: Tikki's Edge Tikki's Edge and maybe God boon: Dodging Dodging if you can afford it. After this, you should be pretty strong and able to take on enemies 2, 3, or 4 levels higher than you for tons of XP (multiplied further by Glyph: IMAWAL IMAWAL).

God: Mystera Annur Mystera Annur can be slotted in later when you have spent some mana and will have 60+ piety. God boon: Mystic Balance Mystic Balance will give you cheaper fireballs for the boss fight, and it never hurts to have a bit of extra max mana.

As soon as you uncover the boss, you can start spending spare mana fireballing him to get his magic resistance to 90%. Then, you can alternate attacking him and fireballing him to keep his physical resistance low.

Lots of locker preps can help here - anything that improves your damage, like Item: Dwarven Gauntlets Dwarven Gauntlets, will be helpful, but you can bring any strong item like Item: Dragon Shield Dragon Shield.