29 Nov 13
This week’s update addresses some important data saving issues reported over the past week, as well as some minor interface weirdnesses and mechanical exploits / disadvantages (we expect to hear a mixed chorus of “hooray” and “awww” about that).
Desktop Dungeons has been going along the expected review circuit in recent weeks and we decided to pick out a few of the more interesting writeups out there. If you want to point your friends (and enemies) at some professional opinions or just check out some creative wordsmithing about DD, check these out. Links and changelog after the jump: More…
22 Nov 13
Howdy! This week’s update provides an important stability patch for people playing the game across multiple systems, IPs and what-have-you. Weirdnesses and data loss should be non-existent where they’ve reared their ugly heads before, and the denizens of player Kingdoms can breathe a collective sigh of relief knowing that they won’t sporadically vanish and stuff.
We’ve also nailed that pesky Codex bug related to god discovery and the “NEW!” tag hanging around for an absurdly long time. Man, that one bothered us for a while.
And for badge farmers, we have bad news: PISORF finally has a damage type for consideration. Looks like that’s one less cheeky little trick to take advantage of!
There’s a few other tweaks here and there to take a look at. If you haven’t already, you can have a gander at our first after-action report, then give us a bit of feedback or commentary on the QCF Design forums! Changelog follows: More…
21 Nov 13
After the thrills, panics and elations of the Desktop Dungeons release on Steam, we’ve had a little time to sit down and think about all the stuff that’s happened. Here’s a few things that we’ve learned from the experience so far:
(1) If you have to release within a week of a major next-gen console, be prepared for a rough ride – and make sure reviewers get their play copies on time. If your game, like DD, is oriented around entirely engulfing a player’s mind, body and soul for several dozen hours before they even get past the first few dungeon tiers, you don’t want to be sliding the keys over to press just a few short days before the world expects them to spend weeks talking about PS4 Launch Title: The Launchening. Due to that humble little company called Sony somehow having more marketing clout than us, we lost a few important site reviews because they couldn’t possibly give us enough attention during the prime news window. More…
15 Nov 13
So, we’ve made it to the other side! The game is out and this is our first non-beta patch for the web player community.
Weekly updates aren’t strictly part of our brief anymore, but there’s still more for us to put into the online build and the Steam community has been very helpful in providing loads of early-game feedback (don’t forget to grab the game on Steam or redeem your key if you haven’t done so already).
What may interest most of you is the addition of streamed audio from the powerhouse duo of Danny Baranowsky and Grant Kirkhope, giving Desktop Dungeons a fully orchestral soundtrack to finish the experience with a little bit of aural magic.
The soundtrack is too big to load up all in one go (and we’re sensitive to people connecting wirelessly from the Antarctic or whatever), so we’re experimenting with loading up individual tracks on the fly — if there’s a delay in hearing any sound, it’ll be due to stuff caching in the background. Let us know if there’s any issues, and enjoy the music!
This week’s changelog is rather big, due to it being the culmination of several panicked, semi-panicked and almost-entirely-unpanicked build updates made over the course of the week. Have a look through: More…
07 Nov 13
Here at last! The culmination of three years of hard work, game design and goat-slaying has arrived – it’s the full release of Desktop Dungeons!
Now with a full soundtrack and several gazillion hours of gameplay, DD is set to blow you away on PC and Mac, available now via our website and Steam. This has been a long time coming, folks. Thanks for all the support, feedback and farm animal anecdotes over the years, it has truly been an unrivalled experience.
If you’ve bought the Beta version as a pre-order and want access to your complimentary Desktop Dungeons Steam key, get it over here. You’ll be able to link your Steam account to your existing game profile and continue right from where you left off.
Enjoy, folks. We hope this game will be one truly baaaaa-dass experience.
The Desktop Dungeons Team
01 Nov 13
It’s been a long and emotional journey, folks.
This is the final Desktop Dungeons Beta Update. As we scramble to add the last few features and bugfixes for the impending Steam launch and our release of the official “full” version, we’d like to thank all of our beta supporters, pre-orderers and faithful problem-spotters for the enthusiasm, hard work and commitment to improvement that has not at all waned in all the time that we’ve been developing openly on this product.
That’s 128 beta updates, folks. A nice binary kind of number and a fitting version update to wrap things up with!
Our message is brief: there’s a heaaaaavy weekend ahead of us for a whole bunch of reasons and the excitement in the office is palpable (even if one of our number is currently over at MineCon)! If anything breaks in the next few days, we’ll be paying careful attention — so let us know. Gaze below for one last beta changelog and give yourselves a pat on the back for all the valuable feedback you’ve given us over the years: More…