I just looked at the website (due to the scary amount of traffic we’ve been getting recently – mostly thanks to a mention from Team Meat, who have totally owned the SMM, obviously) and had a minor crisis. This isn’t what the mouthpiece of an interesting indie dev should look like! It’s all boring and stuff! Where are the entertaining screeds about beards or the witty Youtube videos of us being ironic?
I think as an indie you almost feel like you have to be constantly entertaining in order to keep people interested: You get more attention than you’re used to and all of a sudden you’re a proverbial dancing monkey… Or you feel you should be. Which is what makes the reality of getting up every day, coding, forgetting to eat and then going back to sleep feel completely boring by comparison.
Don’t get me wrong, I’m enjoying the heck out of working on DD full time personally, but there are a grand total of three people who get excited by the neat little event-driven system that DD now runs off. And I’ve told all of them about it already. Multiple times.
My dad called the other day. He always asks how it’s going, being interested in his son’s start-up company and all, but I feel like I don’t have anything to tell him. To tell anyone, really. I keep joking that this is the part that will be left out of the postmortem: We’re doing the noses to the grindstone stuff that needs to happen in the early phases of a game. There are no showstopping bugs or major problems that need to be dealt with, no scary deadlines pushing people to forgo sleep or pull their hair out. We’re just… Working. Every day. Making things a little better in small increments, just like everyone else that’s trying to do something cool that they believe in.
Right now we’re pushing to get the next freeware version out so that we can submit it to the PAX 10 by the 15th (so I guess this is a stealth announcement that the new version of DD will be coming next week, +10 points and an achievement popup for finding it) and designing what the Kingdom gameplay will be like.
And, y’know, worrying that we’re not interesting enough…