There’s something to be said for that feeling you get when you’re really into a project. When you wake up with code pouring out of your frantically twitching fingers. When the team leaps from problem to problem, gnawing them into bite-sized chunks and crossing off multiple tasks a day. That’s a great feeling.
We hit a wall a few weeks ago. Obviously the whole cloning thing had a lot to do with that – yes, the responses were overwhelmingly positive rather than negative – but dealing with lawyers just takes so much time. Plus having a spanner thrown into our schedule like that made us question a lot of the assumptions we’d made about what people were willing to pay for DD. Suffice to say that I think we’re more comfortable erring on the side of polish rather than release buggy games (and y’know, with really poor difficulty ramping), but that’s all I’ll say about that
My trip to Kenya for the Open Innovation Africa Summit sort of landed directly in the middle of all this, and while the summit was an amazing experience (I kept worrying that because everyone else was so bloody interesting and creative, I was going to turn out to be the boring one, but I ended up meeting him on the last day so I dodged that bullet) few things wreck a schedule like being inundated with ideas and cool totally-need-to-happen-yesterday type projects*.
So the past two weeks have been us getting that old momentum back up. We’re starting to get things rolling again: Art is flowing in at a rate of knots – boy does it look GOOD (will have some for you later, honest); The god systems are revised and finding their way into the Unity build pretty fast, nearly ready for balance tweaking; Rolled out the last of the systems that’ll make adding late-game content a ton faster – effects plus schneaky C# hax, woo; Building for Mac is now part of the drill, next step iPhone builds; And hopefully we’ve reached the last of what we need to feed the lawyers (I could totally go on about how little IP laws do for people like us and how 90% of the internet really just doesn’t get it when it comes to copyright, but I won’t. Yet).
So yeah, things are on the up. Now we’ve just got to survive this ridiculous time of year, although I must say that Cape Town is looking pretty friggin amazing at the moment. Also, you really do not want to know how much iPhones cost in Africa. Argh!
* – Amazing projects, seriously: There was this guy who invents solar-power solutions and writes off 75% of the cost by selling carbon credits, you should see how much airtime Masai warriors go through! I met a girl that uses traditional storytelling to produce great user testing feedback for apps where rural people would otherwise be too polite to criticise. Then there are all these ideas for educational games across Africa, you have no idea how many cellphones there are out here… Yeah. Things to do, right?