16 Jun 11

Pixels are sexy … but also sadists

After struggling with a weird rendering problem at the bottom of buttons, I figured out that moving the entire camera 1/3rd of a pixel down fixed the issue. Not gonna complain … just gonna look at 3D engine and go “It’s ok … i know you aren’t built for 2D”.

Finally figured out why the ‘pixel perfect’ rendering was making some very weird lines appear in textures … they were being stretched/shrunk, and the point filter does not stretch/shrink well. This means once we redo some textures, we can give people a choice between ‘smooth’ filtered mode, and ‘pixely’ unfiltered mode.

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