
dislekcia
Beware the frozen… East?
As the team working on Desktop Dungeons expands (more on that later, oh so much more) we’re starting to get up to speed on the content side of the game. But you don’t need to take my word for it, I submit as evidence the new ice cave tileset that we’re working on:
Yes, we’ve broken tradition with this, the ice isn’t in the north (as is so often the case) but actually to the east of the map. Perhaps there’s a reason for that?
Of course, this is all part of the lead up to the beta going online. We haven’t lost sight of that in the slightest, in fact there are tons of less visible changes happening in the game, but I’ll let Aeq talk about those later.
July 8th, 2011 at 8:44 pm
Thanks again for the update! I can’t help but check here daily for news while I anticipate the release of the beta. While I will surely be greatly pleased with the game in any format, I do kind of miss the 8-bit pixel art.
July 9th, 2011 at 12:08 am
The stairs don’t look quite right on this level, it looks more like a tent.
July 9th, 2011 at 12:45 am
Yeah, we’re still working on how to represent the whole up/down thing… It’s proving quite tricky.
July 11th, 2011 at 2:04 am
It does seem like many games have struggled to represent up and down stairs without resorting to something abstract or overly designed. I’ve often wondered: why not just “Up” and “Dn” printed on a tile?