At QCF Design, we’re actively trying to promote a jam culture at the office to produce more prototypes and experimental work.
As it so happens, we’re also trying our hand at making more videos and sharing some of our experiments with a broader audience. Behold one recent side project, tentatively called Stoic:
For those who can’t see the video for any magical computer reason, Stoic was built with the aim of simplifying ideas present in Frozen Synapse and Toribash to string together epic, flowing action sequences with wild swingy swords and enough blood to fill the arteries of a dozen over-the-top anime villains.
By merging turn-based, predictable combat with real-time playback, players have the opportunity to create impressive, organic-ish fights with tough enemies, weapon momentum and lots of cinematic eye candy.