Difference between revisions of "Traits"
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+ | == Resistances == | ||
+ | === [[File:Magic resist.png]] Magic resist === | ||
+ | All attacks of a magical nature toward the Magic resistent entity are reduced by the stated amount (and then rounded down) | ||
+ | |||
== Buffs == | == Buffs == | ||
=== [[File:Death Protection.png]] Death Protection === | === [[File:Death Protection.png]] Death Protection === |
Revision as of 13:56, 17 April 2012
Resistances
Magic resist
All attacks of a magical nature toward the Magic resistent entity are reduced by the stated amount (and then rounded down)
Buffs
Death Protection
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed.
Experience Boost
Your next monster kill will grant 50% more XP, consumed even by killing a No Experience enemy, granting 0 bonus XP.
First strike
Unless the opponents has First strike as well, the usual rules for strike order are ignored, and the entity who has First strike hits first.
Learning
Grants an extra XP upon killing an enemy, doesn't work on No Experience enemies, not to be confused with
Experience Boost
Poisonous
Applies the Poisoned debuff on the target.
Debuffs
Poisoned
The poisoned target doesn't regain hp or mana upon exploration, attacking a monster heals all the monsters of any poisoned status. You can freely cast spells on them tho.
Monster traits
Death-gaze
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.
Magical attack
The attacks of the monster are considered Magical in nature, instead of Physical.
Undead
Undead monsters are immune to Poisonous attacks and untargetable by
APHEELSIK, and are susceptible to some Undead-specific effects.