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Monster Class
Human Chemist Large.png
Class traits
Start with Glyph: BYSSEPS BYSSEPS. Successive Glyph: BYSSEPS BYSSEPS casts stack, gives +1 base damage on top of the normal +30% attack bonus, and double in cost
More potion shops
Health and Mana potions only restore 10% of your health instead of the usual 40%. Drinking a health or mana potion puts you in a form with double regeneration based on that potions type, but will also prevent you from regenerating the other. Your form resets to normal on level up (or when you drink any potion)
Suggested Races
Class: Chemist Elf Chemist, Class: Chemist Orc Chemist
Class Challenges
No challenges
Requires Enhanced Edition


The Chemist class requires the Enhanced Edition of Desktop Dungeons. You will find him in a medium sized sub dungeon surrounded by lava. Contains a passive creature called "A What?" which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to "A What?" to complete the subdungeon. As a reward, this subdungeon unlocks the Chemist class for future play.



The Chemist can acquire a huge damage bonus very easily, even at level 1, so the Class: Chemist Orc Chemist is a no-brainer. Convert items early on to easily kill high-level foes.


The Chemist can't use health and mana potions to spike damage against a boss, so mid-fight level ups are very important. Still, the Orc is probably more useful.


With the Class: Chemist Elf Chemist you can go with full caster build. Join God: Mystera Annur Mystera Annur or God: Jehora Jeheyu Jehora Jeheyu (you want mana boons and Chaos Avatar) with further conversion to God: Mystera Annur Mystera Annur. You can convert Glyph: BYSSEPS BYSSEPS when you find Glyph: BURNDAYRAZ BURNDAYRAZ. Mana mode is ideal for farming piety at L1. Save mana potions for boss fights to enable mana mode for 2x faster refilling your huge mana bar. If you happen to get Item: Battlemage Ring Battlemage Ring, you could even mana-regen-fight bosses. Don't forget that on level ups and after drinking potions (Item: Schadenfreude Potion Schadenfreude Potion, Item: Can of Whupaz Can of Whupaz, etc) your mana mode is resetted to normal mode so you need all mana potions you can get your hands on.

Avoid taking the Race: Gnome Gnome or Race: Halfling Halfling, because their extra potions won't help much against the boss.


Like the Warlord, the Chemist's bonuses are almost completely defined by one glyph, Glyph: BYSSEPS BYSSEPS. Spending six mana gives you a 60% bonus to your next attack, and if you spend another 8 mana you can make that 90%. Since all this mana can be recovered before combat starts, you can easily score higher-level kills against low-health monsters to level up. You can use it again for a second hit if you haven't found another damage glyph. Just be mindful of your blackspace consumption, and be careful not to waste your charged-up hit clearing popcorn out of your way. Consider killing some lower level enemies right after leveling up just to use up some of your spare health.

BYSSEPS stacking isn't quite as effective against bosses, though you should still use it for the first hit. Hopefully you'll get there with enough untouched popcorn for a mid-fight level up.

Ideal glyphs for the Chemist are those which allow him to land two hits against an enemy he could otherwise only hit once; Glyph: WEYTWUT WEYTWUT, Glyph: GETINDARE GETINDARE and Glyph: CYDSTEPP CYDSTEPP (though again, beware your blackspace consumption). Glyph: IMAWAL IMAWAL is also good since you want to score high-level kills early on. Any items which boost your health or base damage are valuable, especially early on. The Item: Trisword Trisword and Item: Alchemist Scroll Alchemist Scroll are particularly good since your potions aren't very useful when killing the boss.

Speaking of which, Class trait: COLOURANTS COLOURANTS is usually a weakness in disguise. Your health and mana potions are almost useless for spiking damage, and without good planning the alternate forms are a hinderance. Once your health or mana is regenerated to full the other one still won't regenerate at all, and the only way to get rid of it besides leveling up is to spend another potion to switch to the other form. Health form is almost useless since the Chemist has nothing else that boosts regen fighting without spending mana. Mana mode is a little more useful since the Chemist often wants to pump a lot of mana into Glyph: BYSSEPS BYSSEPS (and possibly Glyph: CYDSTEPP CYDSTEPP) while his health is already full, but even then you should only use potions for the last big monster you kill before leveling up. Don't be afraid to just convert them to please deities or spend them early to power up items. Other potions, most notably the Item: Schadenfreude Potion Schadenfreude Potion, still work as normal, and you'll be able to pick up extras thanks to Class trait: PRESERVATIVES PRESERVATIVES.


God: Binlor Ironshield Binlor Ironshield: Unlike for everyone else, the Trait: Might Might from God boon: Stone Form Stone Form stacks with the might from your glyph, and does so without raising the cost of the Glyph: BYSSEPS BYSSEPS; this turns Glyph: PISORF PISORF into an extra layer of might for only 4 mana on top of its damage abilities. God boon: Stone Skin Stone Skin is also great for surviving extra hits to score high-level kills or finish off a boss, and Glyph: PISORF PISORF gets enemies out of your path without wasting your Trait: Might Might. Since you have no natural resistances there's no need to keep your piety above zero; just cast Glyph: PISORF PISORF or Glyph: ENDISWAL ENDISWAL a couple times whenever you want to buy a boon.

God: Glowing Guardian Glowing Guardian, God: Dracul Dracul, God: Jehora Jeheyu Jehora Jeheyu: Since your potions won't do you much good against the boss, the health and mana restoration boons from these deities are especially valuable. Converting your potions for piety, Jehora's early boons and to avoid their dislikes isn't a big loss. God boon: Cleansing Cleansing can also let you apply your great physical might into kills against physical-resistant enemies (especially high level Monster: Wraith Wraiths); combine it with fireballs rather than going for a second hit.

God: The Earthmother The Earthmother: The Chemist is very good at killing monsters 2-3 levels above him for bonus XP. God boon: Entanglement Entanglement makes this even easier and Glyph: IMAWAL IMAWAL increases the payout (at the cost of even more blackspace), making God: The Earthmother The Earthmother an obvious choice. Later, God boon: Clearance Clearance is good against the bosses for all the reasons mentioned for the above deities.

God: Tikki Tooki Tikki Tooki: Since the Chemist likes to kill high level enemies in 2-3 hits and can afford to ignore a lot of popcorn, you shouldn't have much trouble gaining piety with Tikki Tooki and most of his boons will be pretty useful. God boon: Reflexes Reflexes is especially good since health potions are otherwise nearly useless, though the second hit from the Item: Reflex Potion Reflex Potion won't have any levels of might.

God: Mystera Annur Mystera Annur: The only boons she offers that a Chemist would want are Magic and Refreshement, and even those aren't ideal unless the boss is very resistant to physical damage. Still, you'll be spending lots of mana as you explore so piety gain is easy.

The only god who is really bad is God: Taurog Taurog, since repeated use of Glyph: BYSSEPS BYSSEPS will upset him a lot. Item: Skullpicker Skullpicker is not enough to make up for that.