Difference between revisions of "Monsters"
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| Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages. | Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages. | ||
| {{MainNav}}[[Category:Monsters|*]] | {{MainNav}}[[Category:Monsters|*]] | ||
Revision as of 19:57, 22 April 2012
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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use n+(5xn/2). Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
| Level | Base Attack | Base Health | 
|---|---|---|
| 1 | 3 | 6 | 
| 2 | 7 | 15 | 
| 3 | 12 | 26 | 
| 4 | 18 | 39 | 
| 5 | 25 | 54 | 
| 6 | 33 | 71 | 
| 7 | 42 | 90 | 
| 8 | 52 | 111 | 
| 9 | 63 | 134 | 
| 10 | 75 | 159 | 
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.

 
  
  
  
  
  
  
  
  
  
 















































 
 



























































































