Difference between revisions of "Dracul"
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'''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness. His boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the rogue. | '''Dracul''' is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness. His boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the rogue. | ||
− | Dracul is unlocked in a subdungeon to the east. When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself. However, there is a known bug where the | + | Dracul is unlocked in a subdungeon to the east. When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself. However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile. If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion. |
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Dracul's most powerful boons are the Blood Shield boon, which grants 15% to both resistances with no strings attached, and the blood swell boon, which grants a repeatable full heal. This gives a Dracul follower greatly increased staying power in combat, and he often makes an excellent last-ditch choice in the end-game. | Dracul's most powerful boons are the Blood Shield boon, which grants 15% to both resistances with no strings attached, and the blood swell boon, which grants a repeatable full heal. This gives a Dracul follower greatly increased staying power in combat, and he often makes an excellent last-ditch choice in the end-game. | ||
− | Both the blood tithe and the blood hunger boons are best used to gain piety with Dracul. They provide much too little healing to be of any meaningful benefit to the player, and their drawbacks can be crippling if you are not careful. For characters who can raise their resistances above 45%, you should ''never'' purchase the blood hunger boon. Blood Tithe can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety. This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and | + | Both the blood tithe and the blood hunger boons are best used to gain piety with Dracul. They provide much too little healing to be of any meaningful benefit to the player, and their drawbacks can be crippling if you are not careful. For characters who can raise their resistances above 45%, you should ''never'' purchase the blood hunger boon. Blood Tithe can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety. This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points. |
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+ | The need for improved hit points means {{g|Jehora Jeheyu}}, {{g|The Earthmother}} or {{g|Glowing Guardian}} all make excellent deities to worship prior to converting to Dracul. Followers of the Earthmother should take note that her "plantation" boon will remove bloodstains. Followers of the Glowing Guardian tread a double-edge; absolution will improve your maximum hit points and improve the effectiveness of sanguine, but it removes monsters (and therefor blood pools) from play and therefor limits your ability to use sanguine. Normally removing somewhere between 10-20 monsters with this boon is ideal, giving you a balance of additional hit points without leaving you without potential targets. | ||
Dracul has only a single strong combo for spellcaster characters: BLUDTUPOWA combined with Blood Hunger. When BLUDTUPOWA is active, the life-drain effect of blood hunger will be filled, causing you to regenerate mana instead of health whenever you attack monsters. This can be used to turn a large amount of popcorn into free mana. | Dracul has only a single strong combo for spellcaster characters: BLUDTUPOWA combined with Blood Hunger. When BLUDTUPOWA is active, the life-drain effect of blood hunger will be filled, causing you to regenerate mana instead of health whenever you attack monsters. This can be used to turn a large amount of popcorn into free mana. | ||
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Revision as of 22:30, 30 April 2012
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Dracul is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness. His boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the rogue.
Dracul is unlocked in a subdungeon to the east. When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself. However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile. If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion.
Strategy
Dracul is difficult to gain piety with under most circumstances. There are only three ways to do so: killing non-undead monsters, converting a "holy" glyph (CYDSTEPP or HALPMEH), and using a life-steal ability. For most characters, the only way to get a life-steal ability is with one of Dracul's boons, which means it's imperative for Dracul worshippers to purchase either blood hunger or blood tithe as soon as possible to begin racking up real piety.
Dracul's most powerful boons are the Blood Shield boon, which grants 15% to both resistances with no strings attached, and the blood swell boon, which grants a repeatable full heal. This gives a Dracul follower greatly increased staying power in combat, and he often makes an excellent last-ditch choice in the end-game.
Both the blood tithe and the blood hunger boons are best used to gain piety with Dracul. They provide much too little healing to be of any meaningful benefit to the player, and their drawbacks can be crippling if you are not careful. For characters who can raise their resistances above 45%, you should never purchase the blood hunger boon. Blood Tithe can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety. This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.
The need for improved hit points means Jehora Jeheyu,
The Earthmother or
Glowing Guardian all make excellent deities to worship prior to converting to Dracul. Followers of the Earthmother should take note that her "plantation" boon will remove bloodstains. Followers of the Glowing Guardian tread a double-edge; absolution will improve your maximum hit points and improve the effectiveness of sanguine, but it removes monsters (and therefor blood pools) from play and therefor limits your ability to use sanguine. Normally removing somewhere between 10-20 monsters with this boon is ideal, giving you a balance of additional hit points without leaving you without potential targets.
Dracul has only a single strong combo for spellcaster characters: BLUDTUPOWA combined with Blood Hunger. When BLUDTUPOWA is active, the life-drain effect of blood hunger will be filled, causing you to regenerate mana instead of health whenever you attack monsters. This can be used to turn a large amount of popcorn into free mana.