Difference between revisions of "Goatperson"
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					 (→Class Features)  | 
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== Class Features ==  | == Class Features ==  | ||
| − | Exploring a tile costs food, which takes up a   | + | Exploring a tile costs food, which takes up a small inventory space for your whole supply. Killing an enemy gives 9 food, and, more to the point, exploring without food damages you until you GET FOOD or DIE.  | 
== Strategy ==  | == Strategy ==  | ||
{{MainNav}}  | {{MainNav}}  | ||
Revision as of 17:26, 24 November 2013
Class Features
Exploring a tile costs food, which takes up a small inventory space for your whole supply. Killing an enemy gives 9 food, and, more to the point, exploring without food damages you until you GET FOOD or DIE.
