Difference between revisions of "Dragon Isles"
Zaratustra (Talk | contribs) (→Strategy: oh there's where it went) |
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'''Monsters:''' {{m|Dragon Spawn}}s, {{m|Druid}}s, {{m|Serpent}}s, etc etc etc | '''Monsters:''' {{m|Dragon Spawn}}s, {{m|Druid}}s, {{m|Serpent}}s, etc etc etc | ||
− | '''Boss:''' Firstborn Matron of Flame | + | '''Boss:''' Firstborn, Matron of Flame |
== Special Rules == | == Special Rules == |
Revision as of 19:05, 19 December 2013
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Overview
Monsters: Dragon Spawns,
Druids,
Serpents, etc etc etc
Boss: Firstborn, Matron of Flame
Special Rules
Defeating the Firstborn will unlock the path to the Lair.
The Lair is a narrow corridor that starts with two Dragon Guards flanking a wall that vanishes if they're defeated, followed by four Dragon Elites and finally the Matron of Flame.
Strategy
(todo: find out if any content from Annotated Playthrough Dragon Isles and Anyone Can Win Vicious Part 2: Dragon Isles is still useful)
After the interminable curse-corrosion-weaken trifectas of most Vicious dungeons, this is a fresh breath of air. Prefer HALPMEH to PISORF or BURNDAYRAZ, as there are no walls and the Matron retaliates.
Assassin - Play competently enough to reach level 10 in the main dungeon (A Balanced Dagger or the Goblin race may be useful); this will allow you to make short work of the Matron's escort and handle her as you would handle a slightly lighter-weight Super Meat Man.
Quests
Vicious
XXXX - Complete Dragon Isles with any 3 classes. Unlocks the playable Half-Dragon monster class.