Difference between revisions of "Badge"
| m | |||
| Line 45: | Line 45: | ||
| ===Strategy Considerations=== | ===Strategy Considerations=== | ||
| − | If you're going for 100% [[completion]] in a dungeon, there is no reason to put any effort into getting {{ | + | If you're going for 100% [[completion]] in a dungeon, there is no reason to put any effort into getting {{badge|Faithless}}. Winning with a {{c|Vampire}} will always earn Faithless, as vampires cannot worship gods. | 
| − | A {{GoAs}} can easily reach 10th level for Ding! Max using his racial bonus, then use his  | + | A {{GoAs}} can easily reach 10th level for Ding! Max using his racial bonus, then use his {{a|SWIFT HAND}} class feature to execute every lower-level monster remaining for {{badge|Unstoppable}}.  This combo is also reliable for grabbing other badges.  There are many deities that increase your level or grant bonus experience, which may be useful if you're having trouble reaching 10th level. | 
| − | Several dungeons feature bosses with high physical resistance  | + | Several dungeons feature bosses with high physical resistance: {{d|Northern Desert}}, {{d|Rock Garden}}, {d|The Slime Pit}} or even physical immunity ({{d|Magma Mines}}), which can make earning {{badge|Warmonger}} a challenge. One approach is to prepare the {{g|Glowing Guardian}} and use his {{t|Consecrated Strike}} to convert your attacks into magic damage. It can also be effective to play a {{c|Half-Dragon}} to take advantage of their natural {{t|Magical Attack (Player)|Magical Attack}}. | 
| Line 58: | Line 58: | ||
| * If you reach 10th level, then request humility from the {{g|Glowing Guardian}} to drop back down to the 9th and then complete the dungeon, you will still have satisfied ding! max. | * If you reach 10th level, then request humility from the {{g|Glowing Guardian}} to drop back down to the 9th and then complete the dungeon, you will still have satisfied ding! max. | ||
| * Other types of potions other than health and mana will not disqualify you from feeling parched.  You can change your witch preparation loadout or try making some trades with {{g|Tikki Tooki}} | * Other types of potions other than health and mana will not disqualify you from feeling parched.  You can change your witch preparation loadout or try making some trades with {{g|Tikki Tooki}} | ||
| − | * Monsters removed by Stheno in  | + | * Monsters removed by Stheno in {{d|Hexx Ruins}} count as defeated for the purposes of unstoppable.   | 
| * High level monsters petrified by the {{c|Gorgon}} monster class's attack do not disqualify you from unstoppable, only the {{s|IMAWAL}} glyph counts for this purpose. | * High level monsters petrified by the {{c|Gorgon}} monster class's attack do not disqualify you from unstoppable, only the {{s|IMAWAL}} glyph counts for this purpose. | ||
| * Using the {{i|Translocation Seal}} to steal from a shop does not disqualify you from the miser badge. | * Using the {{i|Translocation Seal}} to steal from a shop does not disqualify you from the miser badge. | ||
Revision as of 09:23, 28 April 2016
Badges are one dimension of dungeon completion. To earn a badge in a dungeon, you need to defeat the dungeon while meeting the corresponding challenge.
The first time you earn a particular badge in any dungeon, you will receive a small gold bonus. You cannot earn badges unless it's possible for you to fail the challenge; for example, if you haven't unlocked any gods yet, you won't get credit for [[File:Faithless {{{2}}} Icon.png|link=|Building: Faithless {{{2}}}]] [[Faithless#{{{2}}} - {{{3}}}|{{{3}}}]], and if you haven't unlocked the Bazaar, you can't get [[File:Miser {{{2}}} Icon.png|link=|Building: Miser {{{2}}}]] [[Miser#{{{2}}} - {{{3}}}|{{{3}}}]].
| Badge | Requirement | 
|---|---|
|  Cheeky | The first monster killed was a higher level than you. | 
|  Faithless | Didn't worship any gods. | 
|  DING! Max! | Reached level 10. | 
|  Hoarder | Didn't convert any items. | 
|  Miser | Didn't buy anything. | 
|  Feeling Parched | Didn't consume any health or mana potions. | 
|  Purist | Played the dungeon without any extra Kingdom preparations. (Preparing the Vicious Token is ok) | 
|  Specialist | Killed the last boss using either magical or physical damage, but not both. | 
|  Unstoppable | Killed all dungeon monsters level 8 or higher without petrifying them. (Petrifying low-level monsters is ok) | 
|  Warmonger | Didn't use any glyph skills. | 
|  Vicious | Took the Vicious Token into the dungeon .... and won. | 
Strategy Considerations
If you're going for 100% completion in a dungeon, there is no reason to put any effort into getting  Faithless. Winning with a
 Faithless. Winning with a  Vampire will always earn Faithless, as vampires cannot worship gods.
 Vampire will always earn Faithless, as vampires cannot worship gods.
A  Goblin Assassin can easily reach 10th level for Ding! Max using his racial bonus, then use his
 Goblin Assassin can easily reach 10th level for Ding! Max using his racial bonus, then use his  SWIFT HAND class feature to execute every lower-level monster remaining for
 SWIFT HAND class feature to execute every lower-level monster remaining for  Unstoppable.  This combo is also reliable for grabbing other badges.  There are many deities that increase your level or grant bonus experience, which may be useful if you're having trouble reaching 10th level.
 Unstoppable.  This combo is also reliable for grabbing other badges.  There are many deities that increase your level or grant bonus experience, which may be useful if you're having trouble reaching 10th level.
Several dungeons feature bosses with high physical resistance:  Northern Desert,
 Northern Desert,  Rock Garden, {d|The Slime Pit}} or even physical immunity (
 Rock Garden, {d|The Slime Pit}} or even physical immunity ( Magma Mines), which can make earning
 Magma Mines), which can make earning  Warmonger a challenge. One approach is to prepare the
 Warmonger a challenge. One approach is to prepare the  Glowing Guardian and use his
 Glowing Guardian and use his  Consecrated Strike to convert your attacks into magic damage. It can also be effective to play a
 Consecrated Strike to convert your attacks into magic damage. It can also be effective to play a  Half-Dragon to take advantage of their natural
 Half-Dragon to take advantage of their natural  Magical Attack (Player).
 Magical Attack (Player).
Edge Cases
-  Making a Pact with  the Pactmaker disqualifies you from faithless the Pactmaker disqualifies you from faithless
-  Obtaining a blood curse from  Dracul to reach level 10 will satisfy ding! max Dracul to reach level 10 will satisfy ding! max
-  If you reach 10th level, then request humility from the  Glowing Guardian to drop back down to the 9th and then complete the dungeon, you will still have satisfied ding! max. Glowing Guardian to drop back down to the 9th and then complete the dungeon, you will still have satisfied ding! max.
-  Other types of potions other than health and mana will not disqualify you from feeling parched.  You can change your witch preparation loadout or try making some trades with  Tikki Tooki Tikki Tooki
-  Monsters removed by Stheno in  Hexx Ruins count as defeated for the purposes of unstoppable. Hexx Ruins count as defeated for the purposes of unstoppable.
-  High level monsters petrified by the  Gorgon monster class's attack do not disqualify you from unstoppable, only the Gorgon monster class's attack do not disqualify you from unstoppable, only the IMAWAL glyph counts for this purpose. IMAWAL glyph counts for this purpose.
-  Using the  Translocation Seal to steal from a shop does not disqualify you from the miser badge. Translocation Seal to steal from a shop does not disqualify you from the miser badge.
 
  
  
  
  
  
  
  
  
  
 








































 
 






















































































