Difference between revisions of "Northern Desert"

From DDwiki
Jump to: navigation, search
Line 13: Line 13:
 
|SuggestedClasses={{c|Sorcerer}}, {{c|Wizard}}  
 
|SuggestedClasses={{c|Sorcerer}}, {{c|Wizard}}  
 
|Quests=
 
|Quests=
{{q|Complicated tasks, pt 5}}
+
{{q|Desert Rose}}
|Unlock={{q|Cult of Personality}}
+
|Unlock=
 +
{{q|Venture Capital}}
 +
{{q|Dangerous Investments}}
 
|Reward=
 
|Reward=
 
}}</onlyinclude>
 
}}</onlyinclude>

Revision as of 10:23, 18 August 2016

Far to the north lies a desert that few are foolish enough to cross. It is said that those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.
Northern Desert
Region North
Difficulty Normal (100%)
Monster Stats xx%
Population All unlocked monsters and Monster: Desert Troll Desert Troll.
Bosses Aequitas, Tower of Goo
Suggested Classes Class: Sorcerer Sorcerer, Class: Wizard Wizard
Quests Quest: Desert Rose Desert Rose
Unlock Quest: Venture Capital Venture Capital

Quest: Dangerous Investments Dangerous Investments

Northern Desert Map

Far to the north lies a desert that few are foolish enough to cross. It is said that those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.

Special Rules

Whenever you kill a monster it will remove nearby water tiles.

The northern desert is a dungeon where only spell casters should prevail. It is unlocked by completing the bank quests.

Special Rules

Whenever you kill a monster it will remove nearby water tiles.

Boss

Boss: Aequitas
Normal Difficulty with Vicious Token
Attack 112 180
Health Points 318 636
105% Dungeon: Havendale Bridge
Attack 117 Health Points 332
110% Dungeon: Doubledoom
Attack 123 Health Points 348
120% Dungeon:Ick Swamp Dungeon: The Slime Pit Dungeon: Halls of Steel Dungeon: Naga City
Attack 81 Health Points 924
130% Dungeon: The Labyrinth Dungeon: Shifting Passages
Attack 81 Health Points 924
140% Dungeon: Grimm's Grotto Dungeon: Dragon Isles
Attack 81 Health Points 924
Traits
Trophy
Found
Commonly

Aequitas is the Monster: Warlock Warlock boss, and has no additional abilities. He is a typical high-damage/low-health boss, and much the same tactics that work against regular warlock foes will work against him. Increasing your maximum hit points to survive a single attack from this boss is a very useful approach. Magic resistance from God: Binlor Ironshield Binlor Ironshield is a also a useful approach.

Strategy

The boss will either have very high damage or physical resistance, so naturally you want a class that can fling a bunch of fireballs. The three best suppliers of this requirement are the spell casting classes. Wizards, due to their inexpensive spells, Sorcerers, due to their extra mana, and Bloodmages, but due to the fact you won't get them before you do this dungeon (probably) I won't include them. Naturally, you're going to want to avoid mana burn, as it will hurt these classes. If the Aequitas is the boss, you should probably go wizard, as their hit-spell-hit combo is ruined if you can't take a hit from the boss.

If you are playing as a Class: Wizard Wizard, it is fairly straightforward. Go around converting glyphs, to max out your mana, and killing higher level monsters. When you are LV7 or so, and a few experience from LV8, begin fireballing the boss. When you run out of mana, kill an enemy to level up. Continue fireballing, using potions if necessary. This is extremely easy, and you don't need a mid-fight level up. Feel free to use melee in addition to fireballs if it is the Tower of Goo or you can survive a hit from Aequitas.

If you are playing a Class: Sorcerer Sorcerer, find Glyph: BURNDAYRAZ BURNDAYRAZ ASAP and do a hit-spell-hit combo on a level above you. Convert glyphs whenever you find them to get your mana to 18 and then 24. Continue doing hit-spell-hit combos on higher level monsters until you are LV7. When you are LV7, and a few exp from LV8, hit the boss. Fireball him until you can't fireball anymore. Kill a lower level monster to level up. Continue to use the hit-spell-hit combo, using potions if necessary, until the boss is dead.

Note that this dungeon can easily be completed by non-mage classes, but they are recommended. If you do approach this dungeon with a melee specialist class like Class: Monk Monk, Class: Warlord Warlord, or Class: Paladin Paladin, bringing the Item: Really Big Sword Really Big Sword as a preparation is advised. This will give you a tremendous damage bonus against physical-resist enemies.

Quests

Quest: Desert Rose Desert Rose

Defeat the Dungeon: Northern Desert Northern Desert with Class: Wizard Wizard and Class: Sorcerer Sorcerer

Reward: 250 Gold Pile Icon 18.png

Unlocks: Dungeon: Rock Garden Rock Garden