Difference between revisions of "Northern Desert"
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Revision as of 10:23, 18 August 2016
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Northern Desert | |
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Region | North |
Difficulty | Normal (100%) |
Monster Stats | xx% |
Population | All unlocked monsters and ![]() |
Bosses | Aequitas, Tower of Goo |
Suggested Classes | ![]() ![]() |
Quests | ![]() |
Unlock | ![]() |
Far to the north lies a desert that few are foolish enough to cross. It is said that those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.
Special Rules
Whenever you kill a monster it will remove nearby water tiles.
The northern desert is a dungeon where only spell casters should prevail. It is unlocked by completing the bank quests.
Special Rules
Whenever you kill a monster it will remove nearby water tiles.
Boss

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112 | 180 |
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318 | 636 |
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117 | ![]() |
332 |
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123 | ![]() |
348 |
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81 | ![]() |
924 |
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81 | ![]() |
924 |
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81 | ![]() |
924 |
Aequitas is the Warlock boss, and has no additional abilities. He is a typical high-damage/low-health boss, and much the same tactics that work against regular warlock foes will work against him. Increasing your maximum hit points to survive a single attack from this boss is a very useful approach. Magic resistance from
Binlor Ironshield is a also a useful approach.
Strategy
The boss will either have very high damage or physical resistance, so naturally you want a class that can fling a bunch of fireballs. The three best suppliers of this requirement are the spell casting classes. Wizards, due to their inexpensive spells, Sorcerers, due to their extra mana, and Bloodmages, but due to the fact you won't get them before you do this dungeon (probably) I won't include them. Naturally, you're going to want to avoid mana burn, as it will hurt these classes. If the Aequitas is the boss, you should probably go wizard, as their hit-spell-hit combo is ruined if you can't take a hit from the boss.
If you are playing as a Wizard, it is fairly straightforward. Go around converting glyphs, to max out your mana, and killing higher level monsters. When you are LV7 or so, and a few experience from LV8, begin fireballing the boss. When you run out of mana, kill an enemy to level up. Continue fireballing, using potions if necessary. This is extremely easy, and you don't need a mid-fight level up. Feel free to use melee in addition to fireballs if it is the Tower of Goo or you can survive a hit from Aequitas.
If you are playing a Sorcerer, find
BURNDAYRAZ ASAP and do a hit-spell-hit combo on a level above you. Convert glyphs whenever you find them to get your mana to 18 and then 24. Continue doing hit-spell-hit combos on higher level monsters until you are LV7. When you are LV7, and a few exp from LV8, hit the boss. Fireball him until you can't fireball anymore. Kill a lower level monster to level up. Continue to use the hit-spell-hit combo, using potions if necessary, until the boss is dead.
Note that this dungeon can easily be completed by non-mage classes, but they are recommended. If you do approach this dungeon with a melee specialist class like Monk,
Warlord, or
Paladin, bringing the
Really Big Sword as a preparation is advised. This will give you a tremendous damage bonus against physical-resist enemies.
Quests
Desert Rose
Defeat the Northern Desert with
Wizard and
Sorcerer
Unlocks: Rock Garden