Difference between revisions of "Halfling"
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== Halfling vs. Dwarf == | == Halfling vs. Dwarf == | ||
− | Both the Halfling and the Dwarf have racial specials that expand your effective Health. For 80 Conversion Points the Dwarf gains +1 maximum Health per level, whereas the Halfling gains 1 Health Potion. The Dwarf favors early conversions, that allow him to benefit multiple times from the slightly expanded Health pool; the Halfling however is quite fine to put off converting until the additional potions are actually needed, which is normally late game. Generally, Dwarves offer more staying power during the dungeon, while Halflings have a stronger Health spike. | + | Both the Halfling and the Dwarf have racial specials that expand your effective Health. For 80 Conversion Points the {{r|Dwarf}} gains +1 maximum Health per level, whereas the {{r|Halfling}} gains 1 Health Potion. The Dwarf favors early conversions, that allow him to benefit multiple times from the slightly expanded Health pool; the Halfling however is quite fine to put off converting until the additional potions are actually needed, which is normally late game. Generally, Dwarves offer more staying power during the dungeon, while Halflings have a stronger Health spike. |
− | Both Halflings and Dwarves are geared towards melee longevity. On the surface of it, Dwarves seem easier to play because their bonus is constant, and it may actually be so on the earlier maps of the game; however, the higher versatility offered by Halflings keeps them viable choices for all levels of dungeon difficulty, whereas Dwarves normally struggle on more challenging dungeons and require great skill - and a | + | Both Halflings and Dwarves are geared towards melee longevity. On the surface of it, Dwarves seem easier to play because their bonus is constant, and it may actually be so on the earlier maps of the game; however, the higher versatility offered by Halflings keeps them viable choices for all levels of dungeon difficulty, whereas Dwarves normally struggle on more challenging dungeons and require great skill - and a specialized strategy - to fully leverage their racial bonus. |
+ | |||
+ | As described below, if halflings use certain good strategy they can have a strong staying power. These halflings are usually stronger than dwarves which is less powerful than a human without a synergetic approach. | ||
== Gods and Items Interplay == | == Gods and Items Interplay == |
Latest revision as of 07:00, 3 December 2017
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Halfling vs. Dwarf
Both the Halfling and the Dwarf have racial specials that expand your effective Health. For 80 Conversion Points the Dwarf gains +1 maximum Health per level, whereas the
Halfling gains 1 Health Potion. The Dwarf favors early conversions, that allow him to benefit multiple times from the slightly expanded Health pool; the Halfling however is quite fine to put off converting until the additional potions are actually needed, which is normally late game. Generally, Dwarves offer more staying power during the dungeon, while Halflings have a stronger Health spike.
Both Halflings and Dwarves are geared towards melee longevity. On the surface of it, Dwarves seem easier to play because their bonus is constant, and it may actually be so on the earlier maps of the game; however, the higher versatility offered by Halflings keeps them viable choices for all levels of dungeon difficulty, whereas Dwarves normally struggle on more challenging dungeons and require great skill - and a specialized strategy - to fully leverage their racial bonus.
As described below, if halflings use certain good strategy they can have a strong staying power. These halflings are usually stronger than dwarves which is less powerful than a human without a synergetic approach.
Gods and Items Interplay
Halfling is the most potent race for abusing its racial bonus from gods and items. Halflings benefit from anything that gives a high max Health, such as the Pendant of Health,
Troll Heart,
Alchemist Scroll,
Glowing Guardian (convert out before drinking potions),
Jehora Jeheyu and
The Earthmother. Below shows a synergy beyond the multiplication of health bar and health potion.
Jehora Jeheyu: Halflings want to expand their maximum health, and JJ is the best god capable of it. Sacrificing 2-3 health potions are not even a problem for a halfling.
Tikki Tooki:
Reflexes is one of the strongest spiking boon in the game. Halfling has many of it. Sometimes, to tank a hit to reroll the dodge chance is mandatory. Halfling's health potions works very well in that case.
Dracul: It may not seem it's a good pairing, but halflings can madly convert glyphs and items and farm considerable amount of piety early on. An early
Blood Hunger and
Blood Shield goes a long way.
Trisword and
Alchemist Scroll: Halflings can pull out these item's bonus more than any other character.
High damage resistances also sinergize well with Halflings because while the halfling has less base damage than a damage boosting race would provide, their healing potions allow them to get extra hits in.
Strategy
They can be used in combination with most classes, but the ones that work best are Thief and
Priest due to their affinity for healing potions,
Bloodmage with any form of Health boost because they can use their health to cast spells and
Berserker as their resistances allow them to get additional hits in with potion use.
Thief: The halfling can take advantage of the
SURVIVOR ability, which gives extra 20% MP for every HP
potion quaffed, as well as 20% HP for every MP potion. Find a glyph that improves physical combat (
BYSSEPS,
HALPMEH, {{s|CYDSTEPP|| or
GETINDARE), prepare a
Trisword and find items that improve the synergy between magic and physical combat (
Witchalok Pendant,
Fire Heart,
Martyr Wraps).
Priest:
GOOD DRINK allows Halflings to make the most use out of it. Extremely powerful when used against undead. Use the
Trisword or
Dragon Shield. Boost your HP, resistances and damage reduction so that you can take many hits from the enemy.
Bloodmage: With something as simple as a
Pendant of Health or an
Alchemist Scroll, halflings can get a lot out of the
BLUDTUPOWA as it allows them to fuel spellcasting with healing potions. This allows for a lot of burst damage at lower levels and later sinergizes with the
SANGUINE.
Berserker:
SPELLKILL means that healing for 40% of your health using a health potion, or 80% with two often means you get to do an additional hit to a monster or boss. Along with
MAGESLAY and
BLOODLUST this makes Halflings flexible and powerful berserkers.