Difference between revisions of "Plant"
Zaratustra (Talk | contribs) |
|||
(11 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | + | <onlyinclude>{{ | |
{{{tpl|MonsterInfoBox}}} | {{{tpl|MonsterInfoBox}}} | ||
|DisplayText={{{DisplayText|Plant}}} | |DisplayText={{{DisplayText|Plant}}} | ||
Line 5: | Line 5: | ||
|HP=1 | |HP=1 | ||
|Att=0 | |Att=0 | ||
− | |Traits= | + | |Traits= |
− | |Unlock= | + | {{t|No Experience}} |
+ | {{t|Bloodless}} | ||
+ | |Unlock=Unlocked by default | ||
}}</onlyinclude> | }}</onlyinclude> | ||
− | |||
− | |||
Plants are a class of non-experience-bearing monster that litters certain levels like the [[Ick Swamp]]. Worshipping [[Full:Earthmother|The Earthmother]] can lead to these being spawned. | Plants are a class of non-experience-bearing monster that litters certain levels like the [[Ick Swamp]]. Worshipping [[Full:Earthmother|The Earthmother]] can lead to these being spawned. | ||
− | Nearly all plants have 1 HP, 0 damage, {{t|First Strike}}, {{t|Bloodless}} (doesn't leave a blood pool) and {{t|No Experience}} (for killing them). Basic plants can be removed without worry | + | Nearly all plants have 1 HP, 0 damage, {{t|First Strike}}, {{t|Bloodless}} (doesn't leave a blood pool) and {{t|No Experience}} (for killing them). Basic plants can be removed without worry, but any effect that triggers on your next attack (such as the {{s|ENDISWAL}} or {{s|BYSSEPS}} glyph) will trigger. Other varieties of plant have certain effects that may be deleterious to your passage: |
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" | ||
Line 28: | Line 28: | ||
|- | |- | ||
| '''Erosive Eelroot''' | | '''Erosive Eelroot''' | ||
− | | {{t| | + | | {{t|Curse Bearer}} |
|- | |- | ||
| '''Corrosive Creeper''' | | '''Corrosive Creeper''' | ||
Line 37: | Line 37: | ||
|} | |} | ||
− | Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to {{s|PISORF}} and {{s|WEYTWUT}}. | + | Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to {{s|PISORF}} and {{s|WEYTWUT}}. Mysterious Murkshade and Poisonous Pods can both be killed just prior to leveling up, since their status effects are cleared away whenever you level up. It is possible to dodge a plant's effect, which means any character with a dodge chance can attack plants to gain piety with {{g|Jehora Jeheyu}} or {{g|Tikki Tooki}}. |
{{MainNav}} | {{MainNav}} |
Latest revision as of 10:55, 22 April 2016
Plants are a class of non-experience-bearing monster that litters certain levels like the Ick Swamp. Worshipping The Earthmother can lead to these being spawned.
Nearly all plants have 1 HP, 0 damage, First Strike,
Bloodless (doesn't leave a blood pool) and
No Experience (for killing them). Basic plants can be removed without worry, but any effect that triggers on your next attack (such as the
ENDISWAL or
BYSSEPS glyph) will trigger. Other varieties of plant have certain effects that may be deleterious to your passage:
Name | Notes |
---|---|
Plant | Basic plant |
Mysterious Murkshade | ![]() |
Poisonous Pod | ![]() |
Erosive Eelroot | ![]() |
Corrosive Creeper | ![]() |
Barbing Bush | 999 Attack |
Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to PISORF and
WEYTWUT. Mysterious Murkshade and Poisonous Pods can both be killed just prior to leveling up, since their status effects are cleared away whenever you level up. It is possible to dodge a plant's effect, which means any character with a dodge chance can attack plants to gain piety with
Jehora Jeheyu or
Tikki Tooki.