Difference between revisions of "Traits"
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=== [[File:Knockback.png]] Knockback === | === [[File:Knockback.png]] Knockback === | ||
− | Attacks by a knockback entity to | + | Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it, if it is: |
* '''A wall''': the wall is destroyed, the enemy in its place, and its dealt Knockback% of your base damage as physical damage. | * '''A wall''': the wall is destroyed, the enemy in its place, and its dealt Knockback% of your base damage as physical damage. | ||
− | * '''A | + | * '''A monster''': both entities are dealt Knockback% of your base damage as physical damage. |
− | * ''' | + | * '''Empty or indestructible tile''': the target is moved to the empty tile |
=== [[File:Learning.png]] Learning === | === [[File:Learning.png]] Learning === | ||
− | Grants | + | Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked. |
=== [[File:Might.png]] Might === | === [[File:Might.png]] Might === | ||
− | + | Temporarily boosts your next physical attack by 30% and reduces {{t|Physical resist}} and {{t|Magic resist}} of the enemy by 3%. | |
=== [[File:Poisonous.png]] Poisonous === | === [[File:Poisonous.png]] Poisonous === | ||
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=== [[File:Stone form.png]] Stone form === | === [[File:Stone form.png]] Stone form === | ||
− | {{t|Might}} 20% | + | Grants {{t|Might}} 20% when a wall is destroyed (except by boons from Binlor). |
=== [[File:Stone skin.png]] Stone skin === | === [[File:Stone skin.png]] Stone skin === | ||
− | Temporary {{t|Physical resist}}. | + | Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks). |
+ | |||
+ | Physical resist from {{t|Stone skin}} still abides by maximum resistance. | ||
== Debuffs == | == Debuffs == | ||
=== [[File:Burned.png]] Burned === | === [[File:Burned.png]] Burned === | ||
− | + | Applies one stack of {{t|Burned}} when attacking with an attack source with Burning (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be {{t|Burned}} at any given time. | |
− | + | Attacking another monster or applying an attack to the {{t|Burned}} monster from a non-Burning attack removes {{t|Burned}}, dealing Magical damage equal to the number of Burned stacks on expiration. | |
− | + | Maximum charges of {{t|Burned}} is equal to x2 of your current level. | |
=== [[File:Poisoned.png]] Poisoned === | === [[File:Poisoned.png]] Poisoned === | ||
− | The poisoned target | + | The poisoned target does not regenerate HP from exploration. Attacking a monster removes all the monsters of any poisoned status. For the player, Poisoned is removed by leveling up or drinking a Health Potion or Fortitude Tonic. |
+ | |||
+ | === [[File:Mana burn.png]] Mana Burn === | ||
+ | When mana burned, you do not regenerate mana from exploration. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or a Cleansing boon from Glowing Guardian. | ||
+ | |||
+ | Attacking a monster removes all the monsters of any poisoned status. For the player, Poisoned is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or a Cleansing boon from Glowing Guardian. | ||
+ | |||
+ | === [[File:Cursed.png]] Cursed === | ||
+ | While cursed, all sources of damage reduction you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother. | ||
== Monster traits == | == Monster traits == | ||
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=== [[File:Cursed.png]] Cursed === | === [[File:Cursed.png]] Cursed === | ||
− | Every time you attack a Cursed monster | + | Every time you attack or take damage from a Cursed monster, you will gain a stack of Cursed. |
=== [[File:Revives.png]] Revives === | === [[File:Revives.png]] Revives === | ||
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=== [[File:Undead.png]] Undead === | === [[File:Undead.png]] Undead === | ||
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects. | Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects. | ||
+ | |||
+ | === [[File:Spawns.png]] Spawns === | ||
+ | When attacked and not killed, the monster spawns a creature at the nearest empty tile. | ||
{{MainNav}} | {{MainNav}} |
Revision as of 03:40, 21 June 2012
Contents |
Resistances
Magic resist
All attacks of a magical nature toward the Magic resistent entity are reduced by the stated amount (and then rounded down).
The following spells have a chance of failure when used against monsters with magical resistance:
APHEELSIK,
IMAWAL,
WEYTWUT,
WONAFYT
The chance to fail is equal to the magic resistance % of the monster.
Physical resist
All attacks of a physical nature toward the Physical resistent entity are reduced by the stated amount (and then rounded down).
Buffs
Burning Strike
Attacks add one level of Burned to the target.
Death Protection
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed.
Experience Boost
Your next monster kill will grant 50% more XP, rounded down. This is consumed even by killing a No Experience enemy, granting 0 bonus XP. Any bonus experience earned from killing higher-level monsters is also multiplied.
First strike
Unless the opponents has First strike as well, the usual rules for strike order are ignored, and the entity who has First strike hits first.
Knockback
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it, if it is:
- A wall: the wall is destroyed, the enemy in its place, and its dealt Knockback% of your base damage as physical damage.
- A monster: both entities are dealt Knockback% of your base damage as physical damage.
- Empty or indestructible tile: the target is moved to the empty tile
Learning
Grants 1 extra XP upon killing an enemy, doesn't work on No Experience enemies, not to be confused with
Experience Boost. Can be stacked.
Might
Temporarily boosts your next physical attack by 30% and reduces Physical resist and
Magic resist of the enemy by 3%.
Poisonous
Applies the Poisoned debuff on the target.
Stone form
Grants Might 20% when a wall is destroyed (except by boons from Binlor).
Stone skin
Temporary Physical resist. Grants 20%
Physical resist per charge. Removed when taking damage from a monster (including Magical attacks).
Physical resist from Stone skin still abides by maximum resistance.
Debuffs
Burned
Applies one stack of Burned when attacking with an attack source with Burning (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be
Burned at any given time.
Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes
Burned, dealing Magical damage equal to the number of Burned stacks on expiration.
Maximum charges of Burned is equal to x2 of your current level.
Poisoned
The poisoned target does not regenerate HP from exploration. Attacking a monster removes all the monsters of any poisoned status. For the player, Poisoned is removed by leveling up or drinking a Health Potion or Fortitude Tonic.
Mana Burn
When mana burned, you do not regenerate mana from exploration. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or a Cleansing boon from Glowing Guardian.
Attacking a monster removes all the monsters of any poisoned status. For the player, Poisoned is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or a Cleansing boon from Glowing Guardian.
Cursed
While cursed, all sources of damage reduction you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother.
Monster traits
Counters fireball
When this monster is attacked with a BURNDAYRAZ he will attack the caster as if he had been attacked normally.
Death-gaze
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.
Magical attack
The attacks of the monster are considered Magical in nature, instead of Physical.
Cursed
Every time you attack or take damage from a Cursed monster, you will gain a stack of Cursed.
Revives
Upon death the monster is replaced with a fully healthy monster, usually of a different type, and often of 1 level lower than the original, the second monster often has No Experience.
Undead
Undead monsters are immune to Poisonous attacks and untargetable by
APHEELSIK, and are susceptible to some Undead-specific effects.
Spawns
When attacked and not killed, the monster spawns a creature at the nearest empty tile.