Difference between revisions of "Traits"

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== Resistances ==
 
== Resistances ==
 
=== [[File:Magic resist.png]] Magic resist ===
 
=== [[File:Magic resist.png]] Magic resist ===
All attacks of a magical nature toward the Magic resistent entity are reduced by the stated amount (and then rounded down).
+
All attacks of magical nature toward are reduced by the stated amount (rounded down).
  
The following spells have a chance of failure when used against monsters with magical resistance:
+
Non-damaging spells ({{s|APHEELSIK}},{{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}) have a percentage chance to fail equal to the target's magic resistance.
  
{{s|APHEELSIK}}, {{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}
+
=== [[File:Physical resist.png]] Physical resist ===
 +
All attacks of physical nature toward are reduced by the stated amount (rounded down).
  
The chance to fail is equal to the magic resistance % of the monster.
+
== Non-class specific traits ==
 +
=== [[File:Death Protection.png]] Death Protection ===
 +
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed.
  
=== [[File:Physical resist.png]] Physical resist ===
+
=== [[File:Dodge.png]] Dodge ===
All attacks of a physical nature toward the Physical resistent entity are reduced by the stated amount (and then rounded down).
+
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage. The prediction box will state "Dodge!" when Dodge is triggered.
  
== Buffs ==
 
 
=== [[File:Burning Strike.png]] Burning Strike ===
 
=== [[File:Burning Strike.png]] Burning Strike ===
 
Attacks add one level of {{t|Burned}} to the target.
 
Attacks add one level of {{t|Burned}} to the target.
 
=== [[File:Death Protection.png]] Death Protection ===
 
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed.
 
  
 
=== [[File:Experience Boost.png]] Experience Boost ===
 
=== [[File:Experience Boost.png]] Experience Boost ===
Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}.  Any bonus experience earned from killing higher-level monsters is also multiplied.
+
Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}.  Any bonus experience earned from killing higher-level monsters is also multiplied.
  
 
=== [[File:First strike.png]] First strike ===
 
=== [[File:First strike.png]] First strike ===
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=== [[File:Knockback.png]] Knockback ===
 
=== [[File:Knockback.png]] Knockback ===
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it, if it is:
+
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:
* '''A wall''': the wall is destroyed, the enemy in its place, and its dealt Knockback% of your base damage as physical damage.
+
* '''A wall''': the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.
 
* '''A monster''': both entities are dealt Knockback% of your base damage as physical damage.
 
* '''A monster''': both entities are dealt Knockback% of your base damage as physical damage.
* '''Empty or indestructible tile''': the target is moved to the empty tile
+
* '''Empty''': the target is moved to the empty tile
 +
* '''Indestructible tile or map edge''': no effect
 +
 
 +
Knockback from monsters cannot kill you.
  
 
=== [[File:Learning.png]] Learning ===
 
=== [[File:Learning.png]] Learning ===
 
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked.
 
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked.
 +
 +
=== [[File:Life steal.png]] Life steal ===
 +
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.
  
 
=== [[File:Might.png]] Might ===
 
=== [[File:Might.png]] Might ===
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Applies the {{t|Poisoned}} debuff on the target.
 
Applies the {{t|Poisoned}} debuff on the target.
  
=== [[File:Stone form.png]] Stone form ===
+
=== [[File:Sanguine.png]] Sanguine ===
Grants {{t|Might}} 20% when a wall is destroyed (except by boons from Binlor).
+
Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.
  
 
=== [[File:Stone skin.png]] Stone skin ===
 
=== [[File:Stone skin.png]] Stone skin ===
 
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks).
 
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks).
  
Physical resist from {{t|Stone skin}} still abides by maximum resistance.
+
Physical resist from {{t|Stone skin}} still abides by maximum resistance, so you cannot raise physical resistance above the maximum.
 +
 
 +
== Buffs ==
  
 
== Debuffs ==
 
== Debuffs ==
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Maximum charges of {{t|Burned}} is equal to x2 of your current level.
 
Maximum charges of {{t|Burned}} is equal to x2 of your current level.
  
=== [[File:Poisoned.png]] Poisoned ===
+
=== [[File:Cursed.png]] Cursed ===
The poisoned target does not regenerate HP from exploration. Attacking a monster removes all the monsters of any poisoned status. For the player, Poisoned is removed by leveling up or drinking a Health Potion or Fortitude Tonic.
+
While cursed, all sources of damage reduction and resistances you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother.
  
 
=== [[File:Mana burn.png]] Mana Burn ===
 
=== [[File:Mana burn.png]] Mana Burn ===
When mana burned, you do not regenerate mana from exploration. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or a Cleansing boon from Glowing Guardian.
+
When mana burned, you do not regenerate mana from exploration. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or the Cleansing boon from Glowing Guardian.
  
Attacking a monster removes all the monsters of any poisoned status. For the player, Poisoned is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or a Cleansing boon from Glowing Guardian.
+
=== [[File:Poisoned.png]] Poisoned ===
 
+
The poisoned target does not regenerate HP from exploration. Attacking a monster removes all the monsters of any poisoned status. For the player, Poison is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or the Cleansing boon from Glowing Guardian.
=== [[File:Cursed.png]] Cursed ===
+
While cursed, all sources of damage reduction you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother.
+
  
 
== Monster traits ==
 
== Monster traits ==
 +
 +
=== [[File:Berserks.png]] Berserks ===
 +
When monster's health is below the Berserk %, its attacks deal 50% more damage.
 +
 +
=== [[File:Blinks.png]] Blinks ===
 +
When attacked, the monster will teleport to a random location on the map.
 +
 
=== [[File:Counters fireball.png]] Counters fireball ===
 
=== [[File:Counters fireball.png]] Counters fireball ===
 
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster as if he had been attacked normally.
 
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster as if he had been attacked normally.
 +
 +
=== [[File:Cowardly.png]] Cowardly ===
 +
When attacked, the monster will flee the opposite direction of you if possible.
 +
 +
=== [[File:Cursed.png]] Cursed ===
 +
Every time you attack or take damage from a Cursed monster, you will gain a stack of Cursed.
 +
 +
=== [[File:Corrosive.png]] Corrosive ===
 +
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.
 +
 +
=== [[File:Death Protection.png]] Death Protection ===
 +
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.
  
 
=== [[File:Death-gaze.png]] Death-gaze ===
 
=== [[File:Death-gaze.png]] Death-gaze ===
 
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.
 
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.
 +
 +
=== [[File:Fast regen.png]] Fast regen ===
 +
The monster regenerates health twice as fast.
 +
 +
=== [[File:Life steal.png]] Life steal ===
 +
If you reveal a monster from exploration, you will take damage equal to the Life steal % and the monster will heal (beyond its max HP) a percentage of its health equal to the Life steal %.
 +
 +
Life steal is not triggered if your health is below the Life steal % or if the monster is already revealed.
  
 
=== [[File:Magical attack.png]] Magical attack ===
 
=== [[File:Magical attack.png]] Magical attack ===
 
The attacks of the monster are considered Magical in nature, instead of Physical.
 
The attacks of the monster are considered Magical in nature, instead of Physical.
  
=== [[File:Cursed.png]] Cursed ===
+
=== [[File:Mana burn.png]] Mana Burn ===
Every time you attack or take damage from a Cursed monster, you will gain a stack of Cursed.
+
The monster's attack applies Mana Burn.
 +
 
 +
=== [[File:Poisoned.png]] Poisoned ===
 +
The monster's attack applies Poison.
  
 
=== [[File:Revives.png]] Revives ===
 
=== [[File:Revives.png]] Revives ===
 
Upon death the monster is replaced with a fully healthy monster, usually of a different type, and often of 1 level lower than the original, the second monster often has {{t|No Experience}}.
 
Upon death the monster is replaced with a fully healthy monster, usually of a different type, and often of 1 level lower than the original, the second monster often has {{t|No Experience}}.
 +
 +
=== [[File:Spawns.png]] Spawns ===
 +
When attacked and not killed, the monster spawns a creature at the nearest empty tile.
  
 
=== [[File:Undead.png]] Undead ===
 
=== [[File:Undead.png]] Undead ===
 
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects.
 
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects.
  
=== [[File:Spawns.png]] Spawns ===
+
=== [[File:Weakening blow.png]] Weakening blow ===
When attacked and not killed, the monster spawns a creature at the nearest empty tile.
+
The monster's attack applies a stack of Weakening.
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 04:27, 21 June 2012

Resistances

Magic resist.png Magic resist

All attacks of magical nature toward are reduced by the stated amount (rounded down).

Non-damaging spells (Glyph: APHEELSIK APHEELSIK,Glyph: IMAWAL IMAWAL,Glyph: WEYTWUT WEYTWUT,Glyph: WONAFYT WONAFYT) have a percentage chance to fail equal to the target's magic resistance.

Physical resist.png Physical resist

All attacks of physical nature toward are reduced by the stated amount (rounded down).

Non-class specific traits

Death Protection.png Death Protection

Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed.

Dodge.png Dodge

When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage. The prediction box will state "Dodge!" when Dodge is triggered.

Burning Strike.png Burning Strike

Attacks add one level of Trait: Burned Burned to the target.

Experience Boost.png Experience Boost

Your next monster kill will grant 50% more XP, rounded down. This is consumed even by killing a Trait: No Experience No Experience enemy, granting 0 bonus XP. Any bonus experience earned from killing higher-level monsters is also multiplied.

First Strike.png First strike

Unless the opponents has First strike as well, the usual rules for strike order are ignored, and the entity who has First strike hits first.

Knockback.png Knockback

Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:

  • A wall: the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.
  • A monster: both entities are dealt Knockback% of your base damage as physical damage.
  • Empty: the target is moved to the empty tile
  • Indestructible tile or map edge: no effect

Knockback from monsters cannot kill you.

Learning.png Learning

Grants 1 extra XP upon killing an enemy, doesn't work on Trait: No Experience No Experience enemies, not to be confused with Trait: Experience Boost Experience Boost. Can be stacked.

Life steal.png Life steal

Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.

Might.png Might

Temporarily boosts your next physical attack by 30% and reduces Trait: Physical resist Physical resist and Trait: Magic resist Magic resist of the enemy by 3%.

Poisonous.png Poisonous

Applies the Trait: Poisoned Poisoned debuff on the target.

Sanguine.png Sanguine

Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.

Stone skin.png Stone skin

Temporary Trait: Physical resist Physical resist. Grants 20% Trait: Physical resist Physical resist per charge. Removed when taking damage from a monster (including Magical attacks).

Physical resist from Trait: Stone skin Stone skin still abides by maximum resistance, so you cannot raise physical resistance above the maximum.

Buffs

Debuffs

Burned.png Burned

Applies one stack of Trait: Burned Burned when attacking with an attack source with Burning (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be Trait: Burned Burned at any given time.

Attacking another monster or applying an attack to the Trait: Burned Burned monster from a non-Burning attack removes Trait: Burned Burned, dealing Magical damage equal to the number of Burned stacks on expiration.

Maximum charges of Trait: Burned Burned is equal to x2 of your current level.

Cursed.png Cursed

While cursed, all sources of damage reduction and resistances you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother.

Mana burn.png Mana Burn

When mana burned, you do not regenerate mana from exploration. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or the Cleansing boon from Glowing Guardian.

Poisoned.png Poisoned

The poisoned target does not regenerate HP from exploration. Attacking a monster removes all the monsters of any poisoned status. For the player, Poison is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or the Cleansing boon from Glowing Guardian.

Monster traits

Berserks.png Berserks

When monster's health is below the Berserk %, its attacks deal 50% more damage.

Blinks.png Blinks

When attacked, the monster will teleport to a random location on the map.

Retaliate- Fireball.png Counters fireball

When this monster is attacked with a Glyph: BURNDAYRAZ BURNDAYRAZ he will attack the caster as if he had been attacked normally.

Cowardly.png Cowardly

When attacked, the monster will flee the opposite direction of you if possible.

Cursed.png Cursed

Every time you attack or take damage from a Cursed monster, you will gain a stack of Cursed.

Corrosive.png Corrosive

The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.

Death Protection.png Death Protection

If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.

Death-gaze.png Death-gaze

Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.

Fast regen.png Fast regen

The monster regenerates health twice as fast.

Life steal.png Life steal

If you reveal a monster from exploration, you will take damage equal to the Life steal % and the monster will heal (beyond its max HP) a percentage of its health equal to the Life steal %.

Life steal is not triggered if your health is below the Life steal % or if the monster is already revealed.

Magical attack.png Magical attack

The attacks of the monster are considered Magical in nature, instead of Physical.

Mana burn.png Mana Burn

The monster's attack applies Mana Burn.

Poisoned.png Poisoned

The monster's attack applies Poison.

Revives.png Revives

Upon death the monster is replaced with a fully healthy monster, usually of a different type, and often of 1 level lower than the original, the second monster often has Trait: No Experience No Experience.

Spawns.png Spawns

When attacked and not killed, the monster spawns a creature at the nearest empty tile.

Undead.png Undead

Undead monsters are immune to Trait: Poisonous Poisonous attacks and untargetable by Glyph: APHEELSIK APHEELSIK, and are susceptible to some Undead-specific effects.

Weakening blow.png Weakening blow

The monster's attack applies a stack of Weakening.