Difference between revisions of "Traits"
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=== [[File:Blinks.png]] Blinks === | === [[File:Blinks.png]] Blinks === | ||
When attacked, the monster will teleport to a random location on the map. | When attacked, the monster will teleport to a random location on the map. | ||
+ | |||
+ | === [[File:Bloodless.png]] Bloodless === | ||
+ | This monster does not leave behind a blood pool after being slain, and does not allow blood drain. | ||
=== [[File:Counters fireball.png]] Counters fireball === | === [[File:Counters fireball.png]] Counters fireball === |
Revision as of 05:36, 17 August 2012
Resistances
Magic resist
All attacks of magical nature toward are reduced by the stated amount (rounded down).
Non-damaging spells ( APHEELSIK,
IMAWAL,
WEYTWUT,
WONAFYT) have a percentage chance to fail equal to the target's magic resistance.
Physical resist
All attacks of physical nature toward are reduced by the stated amount (rounded down).
Buffs
Death Protection
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed.
Dodge
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.
All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state "Dodge!" when the next attack received will be dodged.
Burning Strike
Attacks add one level of Burned to the target.
Experience Boost
Your next monster kill will grant 50% more XP, rounded down. This is consumed even by killing a No Experience enemy, granting 0 bonus XP. Any bonus experience earned from killing higher-level monsters is also multiplied.
First strike
Unless the opponents has First strike as well, the usual rules for strike order are ignored, and the entity who has First strike hits first.
Knockback
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:
- A wall: the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.
- A monster: both entities are dealt Knockback% of your base damage as physical damage.
- Empty: the target is moved to the empty tile
- Indestructible tile or map edge: no effect
Learning
Grants 1 extra XP upon killing an enemy, doesn't work on No Experience enemies, not to be confused with
Experience Boost. Can be stacked.
Life steal
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.
Might
Temporarily boosts your next physical attack by 30% and reduces Physical resist and
Magic resist of the enemy by 3%.
Poisonous
Applies the Poisoned debuff on the target.
Sanguine
Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.
Stone skin
Temporary Physical resist. Grants 20%
Physical resist per charge. Removed when taking damage from a monster (including Magical attacks).
Physical resist from Stone skin still abides by maximum resistance, so you cannot raise physical resistance above the maximum.
Debuffs
Burned
Applies one stack of Burned when attacking with an attack source with Burning (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be
Burned at any given time.
Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes
Burned, dealing Magical damage equal to the number of Burned stacks on expiration.
Maximum charges of Burned is equal to x2 of your current level.
Corrosion
Corroded targets take extra damage equal to the number of Corrosion stacks when attacked physically.
Cursed
While cursed, all sources of damage reduction and resistances you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother.
Mana Burn
When mana burned, you do not regenerate mana from exploration. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or the Cleansing boon from Glowing Guardian.
Poisoned
The poisoned target does not regenerate HP from exploration. Attacking a monster removes all the monsters of any poisoned status. For the player, Poison is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or the Cleansing boon from Glowing Guardian.
Weakened
Your base damage is reduced, equal to the number of stacks of Weakened.
Monster traits
Berserks
When monster's health is below the Berserk %, its attacks deal 50% more damage.
Blinks
When attacked, the monster will teleport to a random location on the map.
Bloodless
This monster does not leave behind a blood pool after being slain, and does not allow blood drain.
Counters fireball
When this monster is attacked with a BURNDAYRAZ he will attack the caster as if he had been attacked normally.
Cowardly
When attacked, the monster will flee the opposite direction of you if possible.
Cursed
Every time you attack or take damage from a Cursed monster, you will gain a stack of Cursed.
Corrosive
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.
Death Protection
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.
Death-gaze
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.
Fast regen
The monster regenerates health twice as fast.
Knockback
When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.
Life steal
If you reveal a monster from exploration, you will take damage equal to the Life steal % and the monster will heal (beyond its max HP) a percentage of its health equal to the Life steal %.
Life steal is not triggered if your health is below the Life steal % or if the monster is already revealed.
Magical attack
The attacks of the monster are considered Magical in nature, instead of Physical.
Mana Burn
The monster's attack applies Mana Burn.
No Experience
Killing the monster yields No Experience.
Poisoned
The monster's attack applies Poison.
Revives
Upon death the monster is replaced with a fully healthy monster, usually of a different type, and often of 1 level lower than the original, the second monster often has No Experience.
Spawns
When attacked and not killed, the monster spawns a creature at the nearest empty tile.
Undead
Undead monsters are immune to Poisonous attacks and untargetable by
APHEELSIK, and are susceptible to some Undead-specific effects.
Weakening blow
The monster's attack applies a stack of Weakening.