Difference between revisions of "Plant"
From DDwiki
Zaratustra (Talk | contribs) |
|||
Line 3: | Line 3: | ||
|DisplayText={{{DisplayText|Plant}}} | |DisplayText={{{DisplayText|Plant}}} | ||
|Name=Plant | |Name=Plant | ||
− | |HP= | + | |HP=1 |
− | |Att= | + | |Att=0 |
|Traits=?? | |Traits=?? | ||
|Unlock=?? | |Unlock=?? | ||
Line 12: | Line 12: | ||
Plants are a class of non-experience-bearing monster that litters certain levels like the [[Ick Swamp]]. Worshipping [[Full:Earthmother|The Earthmother]] can lead to these being spawned. | Plants are a class of non-experience-bearing monster that litters certain levels like the [[Ick Swamp]]. Worshipping [[Full:Earthmother|The Earthmother]] can lead to these being spawned. | ||
− | Nearly all plants have 1 HP, 0 damage, First Strike, Bloodless (doesn't leave a blood pool) and No Experience (for killing them). Basic plants can be removed without worry (unless you have poisoned an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage: | + | Nearly all plants have 1 HP, 0 damage, {{t|First Strike}}, {{t|Bloodless}} (doesn't leave a blood pool) and {{t|No Experience}} (for killing them). Basic plants can be removed without worry (unless you have poisoned an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage: |
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" | ||
Line 22: | Line 22: | ||
|- | |- | ||
| '''Mysterious Murkshade''' | | '''Mysterious Murkshade''' | ||
− | | Mana burn, 100% magic resist | + | | {{t|Mana burn}}, 100% magic resist |
|- | |- | ||
| '''Poisonous Pod''' | | '''Poisonous Pod''' | ||
− | | Poisonous, 100% magic resist | + | | {{t|Poisonous}}, 100% magic resist |
+ | |- | ||
+ | | '''Erosive Eelroot''' | ||
+ | | {{t|Cursed}}, 100% magic resist | ||
|- | |- | ||
| '''Corrosive Creeper''' | | '''Corrosive Creeper''' | ||
− | | Corrosive, leaves corrosive pool on death | + | | {{t|Corrosive}}, leaves corrosive pool on death |
|- | |- | ||
| '''Barbing Bush''' | | '''Barbing Bush''' | ||
| 999 Attack | | 999 Attack | ||
− | |||
− | |||
− | |||
|} | |} | ||
+ | |||
+ | Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to {{s|PISORF}} and {{s|WEYTWUT}}. | ||
{{MainNav}} | {{MainNav}} |
Revision as of 23:58, 18 November 2013
This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Plant
This article is in need of content, please consider adding to it. |
Plants are a class of non-experience-bearing monster that litters certain levels like the Ick Swamp. Worshipping The Earthmother can lead to these being spawned.
Nearly all plants have 1 HP, 0 damage, First Strike,
Bloodless (doesn't leave a blood pool) and
No Experience (for killing them). Basic plants can be removed without worry (unless you have poisoned an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage:
Name | Notes |
---|---|
Plant | Basic plant |
Mysterious Murkshade | ![]() |
Poisonous Pod | ![]() |
Erosive Eelroot | ![]() |
Corrosive Creeper | ![]() |
Barbing Bush | 999 Attack |
Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to PISORF and
WEYTWUT.