Difference between revisions of "Dracul"
Line 33: | Line 33: | ||
:'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at L10) | :'''Cost''': Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at L10) | ||
:'''Effect''': {{piety|+20}} | :'''Effect''': {{piety|+20}} | ||
+ | |||
;{{boon|Blood Tithe}} {{MultipleUse}} | ;{{boon|Blood Tithe}} {{MultipleUse}} | ||
:'''Cost''': {{piety|10 (+15)}} | :'''Cost''': {{piety|10 (+15)}} | ||
:'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it, - 5 Max HP, +1 Base damage | :'''Effect''': Grants {{t|Sanguine}} 5%, or boosts +5% to {{t|Sanguine}} if you already have it, - 5 Max HP, +1 Base damage | ||
+ | |||
;{{boon|Blood Hunger}} {{MultipleUse}} | ;{{boon|Blood Hunger}} {{MultipleUse}} | ||
:'''Cost''': {{piety|20 (+25)}} | :'''Cost''': {{piety|20 (+25)}} | ||
:'''Effect''': {{t|Life steal}} +1, -20% to maximum resistances, +1 Base damage | :'''Effect''': {{t|Life steal}} +1, -20% to maximum resistances, +1 Base damage | ||
+ | |||
;{{boon|Blood Shield}} {{SingleUse}} | ;{{boon|Blood Shield}} {{SingleUse}} | ||
:'''Cost''': {{piety|40}} | :'''Cost''': {{piety|40}} | ||
:'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15% | :'''Effect''': {{t|Physical resist}} +15%, {{t|Magic resist}} +15% | ||
+ | |||
;{{boon|Blood Swell}} {{MultipleUse}} | ;{{boon|Blood Swell}} {{MultipleUse}} | ||
:'''Cost''': {{piety|20 (+10)}} | :'''Cost''': {{piety|20 (+10)}} |
Revision as of 09:42, 12 May 2016
Dracul | |
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Initial worship | |
Punishment |
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Prep penalty |
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Likes | |
Attack with Kill a non Convert Convert Convert a | |
Dislikes | |
Kill an Drink a Cast Cast | |
Boons | |
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Dracul is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness. Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the Rogue.
Dracul is unlocked in a subdungeon to the east. When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself. However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile. If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion.
Strategy
Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a "holy" glyph ( CYDSTEPP or
HALPMEH), converting a
Health Potion, and using a
Life steal ability. For most characters, the only way to get a
Life steal is with one of Dracul's boons, which means it's imperative for Dracul worshipers to purchase either
Blood Hunger or
Blood Tithe as soon as possible to begin racking up real piety.
Dracul's boons all grant ways to restore your hit points or (in the case of Blood Shield) prevent incoming damage. This gives a Dracul follower greatly increased staying power in combat, and Dracul often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.
Both the Blood Tithe and the
Blood Hunger boons provide a balance of piety gain and healing. They both have serious drawbacks that must be managed, but with a large number of weaker monsters to "farm" for lifesteal healing they can allow a significant boost to your end-game healing prospects. For characters who can raise their resistances substantially above 45% you should virtually never purchase the
Blood Hunger boon.
Blood Tithe can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety. This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.
The need for improved hit points means Jehora Jeheyu,
The Earthmother or
Glowing Guardian all make excellent deities to worship prior to converting to
Dracul. Followers of
The Earthmother should take note that her Plantation boon will remove bloodstains. Followers of the
Glowing Guardian must tread carefully with Absolution; removing a monster will also prevent you from harvesting its blood after you convert.
Jehora Jeheyu is difficult to manage, as most players will want to use Chaos Avatar before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.
Taurog into
Dracul is a very powerful conversion chain. Taurog's easy piety generation lets you convert into Dracul with nearly full piety, and his armor pieces combine with
Blood Shield for a very easy way to get 30%/30% resists, making the chain one of the best ways to stack resistances. Combine with
Patches the Teddy and the
Dragon Shield and baby, you've got a stew goin'.
When combined with the BLUDTUPOWA glyph, Dracul becomes an awesome force for spellcasters.
Blood Tithe and
Blood Hunger boons can be used to farm hit points, and then
BLUDTUPOWA can be used to convert them into mana. This allows
Dracul to fuel some of the most powerful spellcasting spikes in the game, turning any character into a
Bloodmage. However, without this glyph he offers no synergy with spellcasters.