Difference between revisions of "Glowing Guardian"

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The Glowing Guardian is a deity of justice, heroism, and an inordinate number of rules. He is undergoing a developmental change, and in the current version there is no reliable way to gain piety with him, necessitating players either convert into his religion at the very end of the game or else promptly convert out after purchasing the boons of interest. The fact that he's at all viable is testiment to just how powerful this deity is.
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The Glowing Guardian is a deity of justice, heroism, and an inordinate number of rules. He is one of the most powerful deities in the game, but he also has significant limitations that require conversion to use him effectively.  The Glowing Guardian has been the subject of frequent updates recently, and has seen overhauls to how his piety gain and loss mechanisms work.
  
 
The Glowing Guardian is unlocked in a subdungeon to the East that will put you through several trials.  
 
The Glowing Guardian is unlocked in a subdungeon to the East that will put you through several trials.  
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== Strategy ==
 
== Strategy ==
The Glowing Guardian punishes both drinking potions and killing higher-level monsters, and the piety loss is quite substantial in both cases. Being unable to use your potions and attack higher-level monsters altogether is a huge liability for the player, so converting into and out of the Glowing Guardian's religion is not optional. The two general approaches with the Glowing Guardian are the early-worshipper and the late-worshipper.  
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The Glowing Guardian punishes both drinking potions and killing higher-level monsters.  The piety loss for drinking potions is substantial and must be avoided at all costs, but the piety cost for killing higher-level monsters is manageable. Being unable to use your potions is a huge liability for the player, so converting into and out of the Glowing Guardian's religion is not optional. The two general approaches with the Glowing Guardian are the early-worshipper and the late-worshipper.  
  
The early worshipper joins his religion around level 3 and immediately purchases the absolution and humility boon (in that order). These boons cost a miniscule 5 piety each and are two of the most powerful boons in the game. If you leave enough 1st and 2nd level monsters alive, you'll get a huge amount of extra hit points, and because your level has been artificially lowered you'll earn extra bonus XP from future kills. However, staying with the Glowing Guardian after doing this is completely impossible since any monster you attack will cause the Glowing Guardian to punish you severely. You need to immediately convert to another religion. This usually requires desecrating an altar or requesting the "consensus" pact from the Pactmaker, though occasionally it can be achieved by converting a sufficient number of items and glyphs.
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The early worshipper joins the Glowing Guardian's religion as early as possible (no later than level 3) and focuses on leveling up rapidly.  Since the piety loss from killing monsters is independent of the level difference between you and the monster, you want to focus on killing the strongest monsters possible to level up with the fewest kills (and therefor least piety loss).  At level 3 you purchase the absolution and humility boon (in that order). These boons cost a nominal 15 piety each and are two of the most powerful boons in the game. If you leave enough 1st and 2nd level monsters alive, you'll get a huge amount of extra hit points, and because your level has been artificially lowered you'll earn extra bonus XP from future kills. You will eventually want to plan conversion out of the Glowing Guardian's religion at this point so you can use potions in the future, but so long as you level up with a minimal number of kills your piety should grow naturally until you can escape.
  
 
The late worshipper uses the Glowing Guardian in the last moments of the boss fighter after having used all his healing and mana potions. He converts into the Glowing Guardian's religion and requests the protection boon to allow him to get a few extra attacks on the boss. Because he is already a high-level character and has expended all his potions, he no longer needs to fear the Glowing Guardian's punishments. Because the Glowing Guardian offers no starting piety, directly worshipping him is impossible and you must convert in from another deity.  
 
The late worshipper uses the Glowing Guardian in the last moments of the boss fighter after having used all his healing and mana potions. He converts into the Glowing Guardian's religion and requests the protection boon to allow him to get a few extra attacks on the boss. Because he is already a high-level character and has expended all his potions, he no longer needs to fear the Glowing Guardian's punishments. Because the Glowing Guardian offers no starting piety, directly worshipping him is impossible and you must convert in from another deity.  
  
The cleansing boon is largely irrelevant. If you're already worshipping the Glowing Guardian and you need this boon, it's passable at its 5 piety cost, but not worth using a second time at the higher cost. The Enlightenment boon is so horrifically overpriced as to be completely worthless. It's only attainable by desecrating other altars, and not worth the huge amount of effort to acquire it. Either use your piety on protection, or use your piety to convert to another religion, Enlightenment is (ironically) a false path.
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The cleansing boon is largely irrelevant. If you're already worshipping the Glowing Guardian and you need this boon, it's passable at its 5 piety cost, but not worth using a second time at the higher cost. The Enlightenment boon is so horrifically overpriced as to be completely worthless. You take a severe risk that you will not have enough piety to convert out of his religion and use your potions, and the permanent boost is gained rather late so you have little opportunity to leverage it. Unless you are literally swimming in more piety than you can possibly spend, you should either use your piety on protection or use your piety to convert to another religion. Enlightenment is (ironically) a false path.
  
 
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Revision as of 22:40, 30 April 2012

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Glowing_Guardian
Glowing Guardian
Glowing Guardian.png
Initial worship
Punishment
  • Removes all glyphs and items from your inventory
Prep penalty

Missing info

Likes
Gain a level
3+3n piety (piety reward increases for each consecutive level-up without converting to another religion)
Convert Glyph: APHEELSIK APHEELSIK or Glyph: BLUDTUPOWA BLUDTUPOWA glyphs
+10 Piety
Convert a large item or glyph
+5 Piety
Convert a small item
+2 Piety
Suffer Trait: Poisoned Poisoned or Trait: Mana Burn Mana Burn status
+2 Piety
Kill an XP-valuable undead monster
+1 Piety
Dislikes
Kill a monster that is higher level than you
-2 Piety
Use a Item: Health Potion Health Potion or Item: Mana Potion Mana Potion
-10 Piety
Pick up a gold pile
-2 Piety
Inflict Trait: Poisoned Poisoned status on a monster
-10 Piety
Use Trait: Life Steal Life Steal or Trait: Sanguine Sanguine
-10 Piety
Activate Glyph: BLUDTUPOWA BLUDTUPOWA
-20 Piety and activation of glyph fails
Boons
Humility
Cost: 15 piety
Effect: Lowers current level by 1; has no effect on base attack, maximum hit points, or experience
Absolution
Cost: 15 Piety
Effect: All monsters without Trait: Undead Undead trait are removed from the current dungeon floor, and you permanently gain 3 max hit points per monster removed in this fashion.
Cleansing
Cost: 5+5n Piety (repeatable)
Effect: removes Trait: Mana Burn Mana Burn and Trait: Poisoned Poisoned status, as well as 1 layer each of Trait: Weakening Weakening and Trait: Corrosion Corrosion status
Protection
Cost: 15 + 10n Piety (repeatable
Effect: Restores 35% of your maximum health and mana; has no effect on Trait: Mana Burn Mana Burn and Trait: Poisoned Poisoned status
Enlightenment
Cost: 100 piety
Effect: +10% physical and magical Trait: Resistance Resistance, +2 max MP, +10 max HP, +5 base damage

The Glowing Guardian is a deity of justice, heroism, and an inordinate number of rules. He is one of the most powerful deities in the game, but he also has significant limitations that require conversion to use him effectively. The Glowing Guardian has been the subject of frequent updates recently, and has seen overhauls to how his piety gain and loss mechanisms work.

The Glowing Guardian is unlocked in a subdungeon to the East that will put you through several trials.


Strategy

The Glowing Guardian punishes both drinking potions and killing higher-level monsters. The piety loss for drinking potions is substantial and must be avoided at all costs, but the piety cost for killing higher-level monsters is manageable. Being unable to use your potions is a huge liability for the player, so converting into and out of the Glowing Guardian's religion is not optional. The two general approaches with the Glowing Guardian are the early-worshipper and the late-worshipper.

The early worshipper joins the Glowing Guardian's religion as early as possible (no later than level 3) and focuses on leveling up rapidly. Since the piety loss from killing monsters is independent of the level difference between you and the monster, you want to focus on killing the strongest monsters possible to level up with the fewest kills (and therefor least piety loss). At level 3 you purchase the absolution and humility boon (in that order). These boons cost a nominal 15 piety each and are two of the most powerful boons in the game. If you leave enough 1st and 2nd level monsters alive, you'll get a huge amount of extra hit points, and because your level has been artificially lowered you'll earn extra bonus XP from future kills. You will eventually want to plan conversion out of the Glowing Guardian's religion at this point so you can use potions in the future, but so long as you level up with a minimal number of kills your piety should grow naturally until you can escape.

The late worshipper uses the Glowing Guardian in the last moments of the boss fighter after having used all his healing and mana potions. He converts into the Glowing Guardian's religion and requests the protection boon to allow him to get a few extra attacks on the boss. Because he is already a high-level character and has expended all his potions, he no longer needs to fear the Glowing Guardian's punishments. Because the Glowing Guardian offers no starting piety, directly worshipping him is impossible and you must convert in from another deity.

The cleansing boon is largely irrelevant. If you're already worshipping the Glowing Guardian and you need this boon, it's passable at its 5 piety cost, but not worth using a second time at the higher cost. The Enlightenment boon is so horrifically overpriced as to be completely worthless. You take a severe risk that you will not have enough piety to convert out of his religion and use your potions, and the permanent boost is gained rather late so you have little opportunity to leverage it. Unless you are literally swimming in more piety than you can possibly spend, you should either use your piety on protection or use your piety to convert to another religion. Enlightenment is (ironically) a false path.