Difference between revisions of "Traits"
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== Resistances == | == Resistances == | ||
=== [[File:Magic resist.png]] Magic resist === | === [[File:Magic resist.png]] Magic resist === | ||
− | All attacks of | + | All attacks of magical nature toward are reduced by the stated amount (rounded down). |
− | + | Non-damaging spells ({{s|APHEELSIK}},{{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}) have a percentage chance to fail equal to the target's magic resistance. | |
− | + | === [[File:Physical resist.png]] Physical resist === | |
+ | All attacks of physical nature toward are reduced by the stated amount (rounded down). | ||
− | + | == Non-class specific traits == | |
+ | === [[File:Death Protection.png]] Death Protection === | ||
+ | Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed. | ||
− | === [[File: | + | === [[File:Dodge.png]] Dodge === |
− | + | When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage. The prediction box will state "Dodge!" when Dodge is triggered. | |
− | |||
=== [[File:Burning Strike.png]] Burning Strike === | === [[File:Burning Strike.png]] Burning Strike === | ||
Attacks add one level of {{t|Burned}} to the target. | Attacks add one level of {{t|Burned}} to the target. | ||
− | |||
− | |||
− | |||
=== [[File:Experience Boost.png]] Experience Boost === | === [[File:Experience Boost.png]] Experience Boost === | ||
− | Your next monster kill will grant 50% more {{xp}}, rounded down. | + | Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}. Any bonus experience earned from killing higher-level monsters is also multiplied. |
=== [[File:First strike.png]] First strike === | === [[File:First strike.png]] First strike === | ||
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=== [[File:Knockback.png]] Knockback === | === [[File:Knockback.png]] Knockback === | ||
− | Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it | + | Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it: |
− | * '''A wall''': the wall is destroyed, the | + | * '''A wall''': the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage. |
* '''A monster''': both entities are dealt Knockback% of your base damage as physical damage. | * '''A monster''': both entities are dealt Knockback% of your base damage as physical damage. | ||
− | * '''Empty | + | * '''Empty''': the target is moved to the empty tile |
+ | * '''Indestructible tile or map edge''': no effect | ||
+ | |||
+ | Knockback from monsters cannot kill you. | ||
=== [[File:Learning.png]] Learning === | === [[File:Learning.png]] Learning === | ||
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked. | Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked. | ||
+ | |||
+ | === [[File:Life steal.png]] Life steal === | ||
+ | Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP. | ||
=== [[File:Might.png]] Might === | === [[File:Might.png]] Might === | ||
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Applies the {{t|Poisoned}} debuff on the target. | Applies the {{t|Poisoned}} debuff on the target. | ||
− | === [[File: | + | === [[File:Sanguine.png]] Sanguine === |
− | + | Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine. | |
=== [[File:Stone skin.png]] Stone skin === | === [[File:Stone skin.png]] Stone skin === | ||
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks). | Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks). | ||
− | Physical resist from {{t|Stone skin}} still abides by maximum resistance. | + | Physical resist from {{t|Stone skin}} still abides by maximum resistance, so you cannot raise physical resistance above the maximum. |
+ | |||
+ | == Buffs == | ||
== Debuffs == | == Debuffs == | ||
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Maximum charges of {{t|Burned}} is equal to x2 of your current level. | Maximum charges of {{t|Burned}} is equal to x2 of your current level. | ||
− | === [[File: | + | === [[File:Cursed.png]] Cursed === |
− | + | While cursed, all sources of damage reduction and resistances you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother. | |
=== [[File:Mana burn.png]] Mana Burn === | === [[File:Mana burn.png]] Mana Burn === | ||
− | When mana burned, you do not regenerate mana from exploration. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or | + | When mana burned, you do not regenerate mana from exploration. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or the Cleansing boon from Glowing Guardian. |
− | Attacking a monster removes all the monsters of any poisoned status. For the player, | + | === [[File:Poisoned.png]] Poisoned === |
− | + | The poisoned target does not regenerate HP from exploration. Attacking a monster removes all the monsters of any poisoned status. For the player, Poison is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or the Cleansing boon from Glowing Guardian. | |
− | + | ||
− | + | ||
== Monster traits == | == Monster traits == | ||
+ | |||
+ | === [[File:Berserks.png]] Berserks === | ||
+ | When monster's health is below the Berserk %, its attacks deal 50% more damage. | ||
+ | |||
+ | === [[File:Blinks.png]] Blinks === | ||
+ | When attacked, the monster will teleport to a random location on the map. | ||
+ | |||
=== [[File:Counters fireball.png]] Counters fireball === | === [[File:Counters fireball.png]] Counters fireball === | ||
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster as if he had been attacked normally. | When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster as if he had been attacked normally. | ||
+ | |||
+ | === [[File:Cowardly.png]] Cowardly === | ||
+ | When attacked, the monster will flee the opposite direction of you if possible. | ||
+ | |||
+ | === [[File:Cursed.png]] Cursed === | ||
+ | Every time you attack or take damage from a Cursed monster, you will gain a stack of Cursed. | ||
+ | |||
+ | === [[File:Corrosive.png]] Corrosive === | ||
+ | The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool. | ||
+ | |||
+ | === [[File:Death Protection.png]] Death Protection === | ||
+ | If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed. | ||
=== [[File:Death-gaze.png]] Death-gaze === | === [[File:Death-gaze.png]] Death-gaze === | ||
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur. | Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur. | ||
+ | |||
+ | === [[File:Fast regen.png]] Fast regen === | ||
+ | The monster regenerates health twice as fast. | ||
+ | |||
+ | === [[File:Life steal.png]] Life steal === | ||
+ | If you reveal a monster from exploration, you will take damage equal to the Life steal % and the monster will heal (beyond its max HP) a percentage of its health equal to the Life steal %. | ||
+ | |||
+ | Life steal is not triggered if your health is below the Life steal % or if the monster is already revealed. | ||
=== [[File:Magical attack.png]] Magical attack === | === [[File:Magical attack.png]] Magical attack === | ||
The attacks of the monster are considered Magical in nature, instead of Physical. | The attacks of the monster are considered Magical in nature, instead of Physical. | ||
− | === [[File: | + | === [[File:Mana burn.png]] Mana Burn === |
− | + | The monster's attack applies Mana Burn. | |
+ | |||
+ | === [[File:Poisoned.png]] Poisoned === | ||
+ | The monster's attack applies Poison. | ||
=== [[File:Revives.png]] Revives === | === [[File:Revives.png]] Revives === | ||
Upon death the monster is replaced with a fully healthy monster, usually of a different type, and often of 1 level lower than the original, the second monster often has {{t|No Experience}}. | Upon death the monster is replaced with a fully healthy monster, usually of a different type, and often of 1 level lower than the original, the second monster often has {{t|No Experience}}. | ||
+ | |||
+ | === [[File:Spawns.png]] Spawns === | ||
+ | When attacked and not killed, the monster spawns a creature at the nearest empty tile. | ||
=== [[File:Undead.png]] Undead === | === [[File:Undead.png]] Undead === | ||
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects. | Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects. | ||
− | === [[File: | + | === [[File:Weakening blow.png]] Weakening blow === |
− | + | The monster's attack applies a stack of Weakening. | |
{{MainNav}} | {{MainNav}} |
Revision as of 04:27, 21 June 2012
Resistances
Magic resist
All attacks of magical nature toward are reduced by the stated amount (rounded down).
Non-damaging spells ( APHEELSIK,
IMAWAL,
WEYTWUT,
WONAFYT) have a percentage chance to fail equal to the target's magic resistance.
Physical resist
All attacks of physical nature toward are reduced by the stated amount (rounded down).
Non-class specific traits
Death Protection
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed.
Dodge
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage. The prediction box will state "Dodge!" when Dodge is triggered.
Burning Strike
Attacks add one level of Burned to the target.
Experience Boost
Your next monster kill will grant 50% more XP, rounded down. This is consumed even by killing a No Experience enemy, granting 0 bonus XP. Any bonus experience earned from killing higher-level monsters is also multiplied.
First strike
Unless the opponents has First strike as well, the usual rules for strike order are ignored, and the entity who has First strike hits first.
Knockback
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:
- A wall: the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.
- A monster: both entities are dealt Knockback% of your base damage as physical damage.
- Empty: the target is moved to the empty tile
- Indestructible tile or map edge: no effect
Knockback from monsters cannot kill you.
Learning
Grants 1 extra XP upon killing an enemy, doesn't work on No Experience enemies, not to be confused with
Experience Boost. Can be stacked.
Life steal
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.
Might
Temporarily boosts your next physical attack by 30% and reduces Physical resist and
Magic resist of the enemy by 3%.
Poisonous
Applies the Poisoned debuff on the target.
Sanguine
Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.
Stone skin
Temporary Physical resist. Grants 20%
Physical resist per charge. Removed when taking damage from a monster (including Magical attacks).
Physical resist from Stone skin still abides by maximum resistance, so you cannot raise physical resistance above the maximum.
Buffs
Debuffs
Burned
Applies one stack of Burned when attacking with an attack source with Burning (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be
Burned at any given time.
Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes
Burned, dealing Magical damage equal to the number of Burned stacks on expiration.
Maximum charges of Burned is equal to x2 of your current level.
Cursed
While cursed, all sources of damage reduction and resistances you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother.
Mana Burn
When mana burned, you do not regenerate mana from exploration. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or the Cleansing boon from Glowing Guardian.
Poisoned
The poisoned target does not regenerate HP from exploration. Attacking a monster removes all the monsters of any poisoned status. For the player, Poison is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or the Cleansing boon from Glowing Guardian.
Monster traits
Berserks
When monster's health is below the Berserk %, its attacks deal 50% more damage.
Blinks
When attacked, the monster will teleport to a random location on the map.
Counters fireball
When this monster is attacked with a BURNDAYRAZ he will attack the caster as if he had been attacked normally.
Cowardly
When attacked, the monster will flee the opposite direction of you if possible.
Cursed
Every time you attack or take damage from a Cursed monster, you will gain a stack of Cursed.
Corrosive
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.
Death Protection
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.
Death-gaze
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.
Fast regen
The monster regenerates health twice as fast.
Life steal
If you reveal a monster from exploration, you will take damage equal to the Life steal % and the monster will heal (beyond its max HP) a percentage of its health equal to the Life steal %.
Life steal is not triggered if your health is below the Life steal % or if the monster is already revealed.
Magical attack
The attacks of the monster are considered Magical in nature, instead of Physical.
Mana Burn
The monster's attack applies Mana Burn.
Poisoned
The monster's attack applies Poison.
Revives
Upon death the monster is replaced with a fully healthy monster, usually of a different type, and often of 1 level lower than the original, the second monster often has No Experience.
Spawns
When attacked and not killed, the monster spawns a creature at the nearest empty tile.
Undead
Undead monsters are immune to Poisonous attacks and untargetable by
APHEELSIK, and are susceptible to some Undead-specific effects.
Weakening blow
The monster's attack applies a stack of Weakening.