Difference between revisions of "Monsters"
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Revision as of 15:10, 16 March 2013
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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
Level | Base Attack | Base Health |
---|---|---|
1 | 3 | 6 |
2 | 7 | 15 |
3 | 12 | 26 |
4 | 18 | 39 |
5 | 25 | 54 |
6 | 33 | 71 |
7 | 42 | 90 |
8 | 52 | 111 |
9 | 63 | 134 |
10 | 75 | 159 |
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
Distribution
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution
Level | Number |
---|---|
1st | 10 |
2nd | 5 |
3rd | 4 |
4th | 4 |
5th | 4 |
6th | 3 |
7th | 3 |
8th | 3 |
9th | 2 |
List of Monsters
See Traits for a full list of traits and what they do. Also see the list of bosses.
Basic Monsters
Common monsters found in just about any dungeon.
Name | Attack | Health | Traits | Location |
---|---|---|---|---|
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70% | 100% | ![]() |
Any |
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100% | 125% | ![]() |
Any |
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100% | 90% | ![]() |
Any |
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120% | 100% | ![]() |
Any |
![]() |
100% | 100% | ![]() |
Any |
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100% | 100% | ![]() |
Any |
![]() |
100% | 90% | ![]() ![]() |
Any |
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65% | 200% | Any | |
![]() |
100% | 100% | ![]() |
Any |
![]() |
135% | 100% | ![]() |
Any |
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100% | 75% | ![]() ![]() ![]() ![]() |
Any |
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100% | 150% | ![]() |
Any |
Advanced Monsters
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.
Image | Name | Attack | Health | Traits | Boss | Location | |
---|---|---|---|---|---|---|---|
Acid Blob | ![]() ![]() |
Naga City, The Slime Pits | |||||
Animated Armor | ![]() ![]() |
Halls of Steel, Cursed Oasis | |||||
Berserker | ![]() |
Berserker Camp, Wizard Bronze | |||||
Burn Viper | ![]() ![]() |
Berserker Camp, Naga City, Namtar's Lair | |||||
Blood Snake | ![]() ![]() |
Bloodmage Bronze | |||||
Cave Snake | ![]() ![]() |
Magma Mines | |||||
Changeling | Varies by class | Shifting Passages | |||||
Cultist | ![]() ![]() |
||||||
Desert Troll | ![]() ![]() |
Northern Desert | |||||
Djinn | ![]() ![]() |
||||||
Doom Armor | ![]() ![]() |
Demonic Library | |||||
Druid | ![]() ![]() |
Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | |||||
Forest Troll | ![]() ![]() ![]() |
Dragon Isle | |||||
Frozen Troll | ![]() ![]() ![]() ![]() |
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![]() |
Gelatinous Thing | ![]() |
The Slime Pit | ||||
Imp | ![]() |
Demonic Library | |||||
Illusion | ![]() ![]() ![]() |
Halls of Steel | |||||
Minotaur | ![]() ![]() |
Magma Mines, Shifting Passages, The Labyrinth (Boss only) | |||||
Muck Walker | ![]() ![]() |
The Slime Pit | |||||
Naga | ![]() |
Ick Swamp, Naga City | |||||
Rock Troll | ![]() ![]() ![]() |
Rock Garden | |||||
Rusalka | ![]() |
Havendale Bridge | |||||
Steel Golem | ![]() ![]() |
Naga City | |||||
Shade | ![]() ![]() ![]() ![]() |
Creeplight Ruins (after killing sacrificial goat), Cursed Oasis | |||||
Slime Blob | ![]() ![]() |
The Slime Pit | |||||
Tokoloshe | ![]() ![]() |
Havendage Bridge | |||||
Vampire | ![]() ![]() |
Ick Swamp, Eastern Tundra (Boss only) |