Difference between revisions of "Gods"
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!!Beware!! That information provides some useful hints, but is '''not''' always of '''top accuracy'''. Veteran will probably disagree a lot with what is written there. But it still is a good start... | !!Beware!! That information provides some useful hints, but is '''not''' always of '''top accuracy'''. Veteran will probably disagree a lot with what is written there. But it still is a good start... | ||
Revision as of 09:26, 17 March 2015
Gods work similarly to other roguelike games, each giving themed bonuses and penalties.
No class begins with a religion, and must instead find an altar. Each dungeon has up to three altars, each assigned to a randomly selected god. Stepping on the altar will display a brief flavor text description and the option to begin worship if you have not selected one yet.
Some lesser divinities can also sometimes be encountered in subdungeons.
Contents
Piety and Altars
Piety is the spiritual equivalent of gold. You start with 0 Piety, and can never have less than 0. You can never have more than 100 Piety saved up, so any gains beyond this are wasted.
The number of altars in a standard dungeon depends on your kingdom. Initially, no altars will spawn. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.
Each altar has a 3x3 square of sparkles centred on it, coloured-coded according to the deity of the altar. You should learn the colours, as these give advance notice of which deity is present. Each sparkle disappears when stepped on, giving +1 piety (regardless of your current religious status).
If you are currently following a god, you can desecrate the altar of any other god (except for the Pactmaker's altar, which can never be desecrated). Doing so gains 30 piety (-10 for each subsequent desecration) and three indulgences, but you will suffer a punishment from the god whose altar you smashed, and the smashed altar will become unusable. The punishments vary from irrelevant to disastrous depending on the god and your overall strategy.
The principal way to gain piety is by performing actions your current god approves of. If however you perform a disapproved action, your god will 'fine' you a certain amount of piety. If you have indulgences, he/she will take off one of those in preference to fining you in piety, so it's a good idea to time your desecrations so that the indulgences allow you to avoid heavy fines. If you do not have any indulgences, nor enough piety to pay the fine, you will suffer your god's punishment (the Paladin is exempt from this).
The Pactmaker uses Piety a little differently from the other gods. Whenever you perform the action associated with your Pact, the Pactmaker will try to take away the necessary Piety and give you the associated benefit. If you cannot afford the Piety cost, the Pactmaker won't deduct any piety and won't give you the benefit, but there is no punishment and the Pact remains active.
You must return to your god's altar in order to request boons from them. On some maps you will need to be careful about getting cut off from the altar.
Initial worship and conversion
You can only follow one god at a time, and at the start, you are not following any god. (Note: The Pactmaker cannot be followed, but you can take one of its Pacts regardless of whether or not you are following a god.)
If you are not currently following any god, you can start following a god at his/her altar. Depending on the god, you will receive an initial worship bonus in the form of piety and sometimes a free glyph.
If you are already following a god, and you are not a Paladin, you can convert to another god with an intact altar (even a god you previously abandoned). You need at least 50 piety in the bank to convert, and you lose half of whatever you have when you convert. Converting does not give any of the initial worship benefits.
Main Gods
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, usually with an increased Piety cost each time; they will be marked "repeatable" on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
---|---|---|---|
Destroy a wall
Cast BYSSEPS
|
Gain a level
Use IMAWAL on an empty space
|
Stone Soup
Stone Skin (repeatable)
Stone Form
Stone Fist
Stone Heart (repeatable)
| |
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
Attack with Lifesteal (once per monster)
Drink a Blood Pool
Kill a non-undead monster
Convert HALPMEH or CYDSTEPP glyph
Convert health potion
|
Kill an undead monster
Use a health potion
Use a HALPMEH or CYDSTEPP glyph
|
Blood Curse
Blood Tithe (repeatable)
Blood Hunger (repeatable)
Blood Shield
Blood Swell (repeatable)
| |
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
Use IMAWAL on a monster
Use IMAWAL on a plant
|
Kill a plant
Use Lifesteal
|
Plantation (repeatable)
Clearance (repeatable)
Greenblood (repeatable)
Entanglement (repeatable)
Vine Form (repeatable)
| |
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
Become Poisoned
Become Mana Burned
Kill any undead
Gain Level
Convert APHEELSIK or BLUDTUPOWA glyph
Convert a large item, a glyph or a health/mana potion
Convert a small item (excluding health/mana potions)
Burnt Offering (Monster had Burning applied upon dying)
|
Use a Health or Mana potion
Use poison (Venom blade, APHEELSIK glyph)
Use lifesteal
Use the BLUDTUPOWA glyph
Drink a blood pool
|
Humility
Absolution (repeatable)
Cleansing (repeatable)
Protection (repeatable)
Enlightenment
| |
Initial worship
MINOR PUNISHMENT
MAJOR PUNISHMENT
Preparation penalty
|
Random actions | Boons | |
Randomly grants +2-4 Piety or MINOR PUNISHMENT from:
|
Petition
Last Chance
Boost Health
Boost Mana
Chaos Avatar
| ||
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
Use a glyph
|
Kill an enemy that uses a magical attack
Become Mana Burned
|
Magic (repeatable)
Refreshment
Flames
Weakening (repeatable)
Mystic Balance
| |
The Pactmaker is not a religion in the same sense as the other eight deities. He allows one and only one Pact to be made with him, even if you are worshiping another god. |
Pacts | ||
Scholar's Pact
Warrior's Pact
Alchemist's Pact
Body Pact
Spirit Pact
Consensus
| |||
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
Kill an enemy
Kill an enemy that uses magical attack
Convert a glyph
|
Use a glyph
Convert Taurog's Equipment (even if not actively worshiping Taurog)
|
Taurog's Blade
Taurog's Shield
Taurog's Helm
Taurog's Armour
Unstoppable Fury (repeatable)
| |
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
Kill any enemy below your level
Dodge any attack
Poison an enemy
Use WEYTWUT or WONAFYT glyph
|
Get hit twice or more by the same monster
Trigger a death protection effect (occurs when lethal attack is survived, not on cast)
|
Tribute (repeatable)
Tikki's Edge (repeatable)
Dodging
Poison
Reflexes (repeatable)
| |
Choose your god
!!Beware!! That information provides some useful hints, but is not always of top accuracy. Veteran will probably disagree a lot with what is written there. But it still is a good start...
Binlor Ironshield: Binlor works as a source of magic resistance and resistance reduction, and is an okay source of piety. He grants a free PISORF on worship, which may be tricky to get piety with. You can get ENDISWAL for 35 piety, or can pick one up if it spawns making Extra Glyphs a good preperation to take if you plan on worshiping him. If you have the BLUDTUPOWA glyph then you can accumulate piety with Binlor faster than with any other deity. Constantly requesting Stone Skin and Stone Heart will allow you to rack up a great amount of magic resistance. Binlor is also a good desecration target, as long as you don't have any resistances. One downside to Binlor is that if the boss has high resistance, it's important you find the boss as soon as possible, as Stone Heart works on visible enemies only.
Dracul: Dracul is a good selection for most melee classes, due to how much health he can bring to the table. By conserving blood pools and exploiting his Blood Tithe boon, you can get the equivalent of a dozen Health Potions, even more if you're a Bloodmage. Unfortunately, he HATES all holy magic (HALPMEH and CYDSTEPP) so if you rely on these he is not a good choice. The other reason he's useful is for if Blood Shield boon, which stacks extremely well with the Dragon Shield, but has a high piety cost. His Blood Hunger boon works well for striker builds, since you can overheal using life steal.
The Earthmother: A somewhat useful deity by herself, but a great source of piety. The exp bonus from IMAWAL can work to your advantage, and you gain piety from it! Her Plantation boon allows you to get 100 Piety extremely easily, which can be used to convert to another deity. She also works well with The Pactmaker. As for her other boons, they provide decent leverage early game, but tends to fall off late game. Vine Form is a cheap source of HP at early levels. Clearance provides a cheap source of mana for the first few requests. Greenblood is a weak boon, but it's usable if you desperately need to get rid of curse. Entanglement can be used for cleaning up, since killing slowed enemies gives you an extra experience point. The Earthmother's also an easy desecration target, since a single Burn Salve negates her punishment.
Glowing Guardian: A powerful deity for every class except Bloodmage and Assassin, or Tri-Sword/Alchemist's Scroll builds. Worship him as early as possible to get the most piety out of him. Absolution is deceptively powerful, allowing gain a ton of max HP, although it costs 1/5 of an item slot and some potential XP. Enlightenment can be used to your advantage, providing a nice bonus to everything, plus a complete curse wipe. Unfortunately he hates potions, and converting in and out of him isn't a great option.
Jehora Jeheyu: A very strange god. His boons can be very powerful, but will deplete your potions so they must be used carefully. Piety gain is random; if you get lucky, he can give you inordinate amounts of piety. However, punishments are also at random! Try to get the Petition boon to end his punishments as soon as possible. Desecrating him is very risky. A desecration can destroy your run, or give you free piety. Desecrate only when desperate.
Mystera Annur: Mystera works well for certain strategies. Refreshment is a powerful boon, providing roughly 5-6 Mana Potions worth of mana, so saving glyphs for mana replenishment is crucial. Mystic Balance is a strong boon that allows for 5 MP fireballs and 8 MP CYDSTEPPs, although it fares poorly with other cheaper glyphs. Flames and Weakening is an option if you desperately need magic damage. Magic basically equates to 1 almost-free MP. Don't worship her if the dungeon is full of magical monsters or mana burners, however.
The Pactmaker: Not a real deity. The Pactmaker offers 5 pacts which decrease your piety, but give you god effects when certain things happen. If you cannot pay the piety because you have no other god, nothing happens. If you have a god, but can't pay the piety, you do not invoke the gods punishment. You can also use Consensus for instant piety gratification or for converting out of a deity. Works well with "piety farms" like The Earthmother and Taurog, as well as the Stone Sigil.
Taurog: Taurog is a good source of piety, and benefits classes that beg for physical damage, especially the Berserker and the Monk. However, the mana penalty can be crippling and his boons will fill your inventory and prevent you from purchasing other items from shops. With Taurog, you can either worship him full-time and abuse his Unstoppable Fury boon or grab a few of his items and convert out of him before the MP penalty cripples you.
Tikki Tooki: Good choice as a later game deity, as he enjoys you slaying lower level monsters, but a big no for tanks. His Dodging boon is useful, and Reflexes gives you two powerful potions at your disposal. Tikki's Edge can also be abused if you saved a lot of low-level monsters. Poison isn't particularly powerful, but the first shot basically pays for itself. The best part of Tikki Tooki is that his boons give you gold, so you can afford buying powerful items and abusing gold-consuming items like the Tri-Sword or Crystal Ball.
Lesser divinities
Some other divinities can be encountered in subdungeons. You can sometimes interact, or even worship them.
- The metal spider, in the Metal Spider Temple, who will reward you if you abandon some life.
- The mighty lost Lekon, who likes you to kill goats