Difference between revisions of "Full:Races"

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| Orc
 
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| +1 Stacking Base Damage (first conversion adds +1, second adds +2, third adds +3...)
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| +1 Stacking† Base Damage
 
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| Good for classes with high damage bonuses, like Rogues and Berserkers.
 
| Good for classes with high damage bonuses, like Rogues and Berserkers.
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| Extra experience at will makes leveling up to heal much easier. Good for Assassins.
 
| Extra experience at will makes leveling up to heal much easier. Good for Assassins.
 
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† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.
  
 
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Revision as of 22:57, 1 December 2011

Regular Races

There are seven regular races, each of which can convert glyphs (magic spells/skills) into a different permanent bonus.

Race Points Conversion Unlock Strategy
Human 100 +10% Damage Bonus Start Great for beginners and Rogues/Berserkers
Elf 70 +1 Max Mana Start Amazing Wizards.
Dwarf 80 +1 Max Health/Level Start Good for fighters and monks. Decent all-around.
Halfling 80 +1 Healing Potion Great for many challenge missions, and for thieves.
Gnome 80 +1 Mana Potion Great for thieves.
Orc 120 +1 Stacking† Base Damage Good for classes with high damage bonuses, like Rogues and Berserkers.
Goblin 85 +5 Experience Extra experience at will makes leveling up to heal much easier. Good for Assassins.

† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.