Difference between revisions of "Full:Level"
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− | Different enemies will have different percentages of these base stats. [[Full:Bosses| | + | Different enemies will have different percentages of these base stats. [[Full:Bosses|Bosses]] have entirely different stat ratios to their lower level counterparts. Enemies in a easy dungeon will have 90% stats, enemies in a medium dungeon will have their normal percentages, enemies in hard dungeons have 120% of their stats, and enemies in vicious dungeons have 133% (one third higher than normal) of their stats. |
== Gaining Levels and Bonus Experience == | == Gaining Levels and Bonus Experience == | ||
− | The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters | + | The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters. Unless modified by [[classes|class]], [[races|race]], [[gods|deity]] or [[items|item]] bonuses, experience is gained as follows: |
*Experience equal to the defeated monster's level | *Experience equal to the defeated monster's level | ||
*Bonus experience for monsters of a higher level to the player, calculated as: | *Bonus experience for monsters of a higher level to the player, calculated as: |
Revision as of 16:32, 3 December 2011
Every denizen of your current dungeon has a level, including the player and dungeon monsters, has a level represented by the small number in its lower-right corner. A units level is a rough indication of its strength relative to the player and other monsters. Levels range from 1 through to 10, with strength increasing roughly linearly up to 9. Level 10 enemies are bosses.
Contents
Player Levels
The player starts at level 1, with a base HP of 10, and base Damage of 5. The player character gains 5 base damage and 10 base HP for every additional level.
Enemy levels
The base stats for enemies as they level up are as follows:
- Base health is (n + 3)² - 10 where n is the monster's level.
- Base attack is n + (5 × n / 2) where n is the monster's level.
Level | Base Attack | Base Health |
---|---|---|
1 | 3 | 6 |
2 | 7 | 15 |
3 | 12 | 26 |
4 | 18 | 39 |
5 | 25 | 54 |
6 | 33 | 71 |
7 | 42 | 90 |
8 | 52 | 111 |
9 | 63 | 134 |
Different enemies will have different percentages of these base stats. Bosses have entirely different stat ratios to their lower level counterparts. Enemies in a easy dungeon will have 90% stats, enemies in a medium dungeon will have their normal percentages, enemies in hard dungeons have 120% of their stats, and enemies in vicious dungeons have 133% (one third higher than normal) of their stats.
Gaining Levels and Bonus Experience
The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters. Unless modified by class, race, deity or item bonuses, experience is gained as follows:
- Experience equal to the defeated monster's level
- Bonus experience for monsters of a higher level to the player, calculated as:
- n × (n + 1) where n is the difference between the player's level and the monster's level.
Difference between levels | Bonus experience |
---|---|
0 | 0 |
1 | 2 |
2 | 6 |
3 | 12 |
4 | 20 |
5 | 30 |
6 | 42 |
7 | 56 |
8 | 72 |
9 | 90 |
Required experience per level
To reach level | Experience required | Total required |
---|---|---|
1 | 0 | 0 |
2 | 5 | 5 |
3 | 10 | 15 |
4 | 15 | 30 |
5 | 20 | 50 |
6 | 25 | 75 |
7 | 30 | 105 |
8 | 35 | 140 |
9 | 40 | 180 |
10 | 45 | 225
|