Difference between revisions of "Full:Races"
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Line 15: | Line 15: | ||
| +10% Damage Bonus | | +10% Damage Bonus | ||
| Start | | Start | ||
− | | Great for | + | | Great for any class; most well-rounded option |
|- | |- | ||
| Elf | | Elf | ||
Line 21: | Line 21: | ||
| +1 Max Mana | | +1 Max Mana | ||
| Start | | Start | ||
− | | Amazing | + | | Amazing spellcasters; works very well for melee classes if you can find [[HALPMEH]] or [[CYDSTEPP]] glyphs |
|- | |- | ||
| Dwarf | | Dwarf | ||
Line 27: | Line 27: | ||
| +1 Max Health/Level | | +1 Max Health/Level | ||
| Start | | Start | ||
− | | Good for | + | | Good for absorbing damage, and works well with bonuses that restore a % of max health |
|- | |- | ||
| Halfling | | Halfling | ||
| 80 | | 80 | ||
| +1 Healing Potion | | +1 Healing Potion | ||
− | | | + | | |
− | | | + | | Superb thieves, can make excellent use of the [[Trisword]] |
|- | |- | ||
| Gnome | | Gnome | ||
| 80 | | 80 | ||
| +1 Mana Potion | | +1 Mana Potion | ||
− | | | + | | |
− | | Great for thieves and | + | | Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses |
|- | |- | ||
| Orc | | Orc | ||
| 120 | | 120 | ||
| +1 Stacking† Base Damage | | +1 Stacking† Base Damage | ||
− | | | + | | |
| Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points. | | Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points. | ||
|- | |- | ||
Line 50: | Line 50: | ||
| 85 | | 85 | ||
| +5 Experience | | +5 Experience | ||
− | | | + | | |
− | | Extra experience at will makes leveling up to heal much easier. | + | | Extra experience at will makes leveling up to heal much easier. Very weak in most dungeons. |
|} | |} | ||
Revision as of 06:36, 9 December 2011
Regular Races
There are seven regular races, each of which can convert items and glyphs (magic spells/skills) into a different permanent bonus.
Race | Points | Conversion | Unlock | Strategy |
---|---|---|---|---|
Human | 100 | +10% Damage Bonus | Start | Great for any class; most well-rounded option |
Elf | 70 | +1 Max Mana | Start | Amazing spellcasters; works very well for melee classes if you can find HALPMEH or CYDSTEPP glyphs |
Dwarf | 80 | +1 Max Health/Level | Start | Good for absorbing damage, and works well with bonuses that restore a % of max health |
Halfling | 80 | +1 Healing Potion | Superb thieves, can make excellent use of the Trisword | |
Gnome | 80 | +1 Mana Potion | Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses | |
Orc | 120 | +1 Stacking† Base Damage | Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points. | |
Goblin | 85 | +5 Experience | Extra experience at will makes leveling up to heal much easier. Very weak in most dungeons. |
† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.