Difference between revisions of "Full:Races"

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(Regular Races)
Line 15: Line 15:
 
| +10% Damage Bonus
 
| +10% Damage Bonus
 
| Start
 
| Start
| Great for beginners and Rogues/Berserkers
+
| Great for any class; most well-rounded option
 
|-
 
|-
 
| Elf
 
| Elf
Line 21: Line 21:
 
| +1 Max Mana
 
| +1 Max Mana
 
| Start
 
| Start
| Amazing Wizards.
+
| Amazing spellcasters; works very well for melee classes if you can find [[HALPMEH]] or [[CYDSTEPP]] glyphs
 
|-
 
|-
 
| Dwarf
 
| Dwarf
Line 27: Line 27:
 
| +1 Max Health/Level
 
| +1 Max Health/Level
 
| Start
 
| Start
| Good for fighters and monks. Decent all-around.
+
| Good for absorbing damage, and works well with bonuses that restore a % of max health
 
|-
 
|-
 
| Halfling
 
| Halfling
 
| 80
 
| 80
 
| +1 Healing Potion
 
| +1 Healing Potion
|  
+
|
| Great for many challenge missions, and for thieves.
+
| Superb thieves, can make excellent use of the [[Trisword]]
 
|-
 
|-
 
| Gnome
 
| Gnome
 
| 80
 
| 80
 
| +1 Mana Potion
 
| +1 Mana Potion
|  
+
|
| Great for thieves and Bloodmages.
+
| Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses
 
|-
 
|-
 
| Orc
 
| Orc
 
| 120
 
| 120
 
| +1 Stacking† Base Damage
 
| +1 Stacking† Base Damage
|  
+
|
 
| Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points.
 
| Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points.
 
|-
 
|-
Line 50: Line 50:
 
| 85
 
| 85
 
| +5 Experience
 
| +5 Experience
|  
+
|
| Extra experience at will makes leveling up to heal much easier. Good for Assassins.
+
| Extra experience at will makes leveling up to heal much easier. Very weak in most dungeons.
 
|}
 
|}
  

Revision as of 06:36, 9 December 2011

Regular Races

There are seven regular races, each of which can convert items and glyphs (magic spells/skills) into a different permanent bonus.

Race Points Conversion Unlock Strategy
Human 100 +10% Damage Bonus Start Great for any class; most well-rounded option
Elf 70 +1 Max Mana Start Amazing spellcasters; works very well for melee classes if you can find HALPMEH or CYDSTEPP glyphs
Dwarf 80 +1 Max Health/Level Start Good for absorbing damage, and works well with bonuses that restore a % of max health
Halfling 80 +1 Healing Potion Superb thieves, can make excellent use of the Trisword
Gnome 80 +1 Mana Potion Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses
Orc 120 +1 Stacking† Base Damage Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points.
Goblin 85 +5 Experience Extra experience at will makes leveling up to heal much easier. Very weak in most dungeons.

† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.