Difference between revisions of "Full:Races"
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Line 24: | Line 24: | ||
|- | |- | ||
| Dwarf | | Dwarf | ||
− | | | + | | 90 |
− | | + | + | | +2 Damage Reduction |
| Complete your first dungeon | | Complete your first dungeon | ||
− | | Good for absorbing damage | + | | Good for absorbing damage |
|- | |- | ||
| Halfling | | Halfling | ||
− | | | + | | 90 |
| +1 Healing Potion | | +1 Healing Potion | ||
| "Find the Halfings" quest | | "Find the Halfings" quest | ||
Line 36: | Line 36: | ||
|- | |- | ||
| Gnome | | Gnome | ||
− | | | + | | 90 |
| +1 Mana Potion | | +1 Mana Potion | ||
| "Find the Gnomes" quest | | "Find the Gnomes" quest | ||
Line 49: | Line 49: | ||
| [[Full:Goblin (race)|Goblin]] | | [[Full:Goblin (race)|Goblin]] | ||
| 85 | | 85 | ||
− | | +5 Experience | + | | +5 + 1 Stacking† Experience |
| | | | ||
| Extra experience at will makes leveling up to heal much easier. Very weak in most dungeons. | | Extra experience at will makes leveling up to heal much easier. Very weak in most dungeons. |
Revision as of 22:41, 19 February 2012
Regular Races
There are seven regular races, each of which can convert items and glyphs (magic spells/skills) into a different permanent bonus.
Race | Points | Conversion | Unlock | Strategy |
---|---|---|---|---|
Human | 100 | +10% Damage Bonus | Start | Great for any class; most well-rounded option |
Elf | 70 | +1 Max Mana | Complete your first dungeon | Amazing spellcasters; works very well for melee classes if you can find HALPMEH or CYDSTEPP glyphs |
Dwarf | 90 | +2 Damage Reduction | Complete your first dungeon | Good for absorbing damage |
Halfling | 90 | +1 Healing Potion | "Find the Halfings" quest | Superb thieves, can make excellent use of the Trisword |
Gnome | 90 | +1 Mana Potion | "Find the Gnomes" quest | Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses |
Orc | 120 | +1 Stacking† Base Damage | Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points. | |
Goblin | 85 | +5 + 1 Stacking† Experience | Extra experience at will makes leveling up to heal much easier. Very weak in most dungeons. |
† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.