Traits

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Resistances

Magic resist.png Magic resist

All attacks of a magical nature toward the Magic resistent entity are reduced by the stated amount (and then rounded down)

Buffs

Death Protection.png Death Protection

Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed.

Experience Boost.png Experience Boost

Your next monster kill will grant 50% more XP, consumed even by killing a Trait: No Experience No Experience enemy, granting 0 bonus XP.

First Strike.png First strike

Unless the opponents has First strike as well, the usual rules for strike order are ignored, and the entity who has First strike hits first.

Learning.png Learning

Grants an extra XP upon killing an enemy, doesn't work on Trait: No Experience No Experience enemies, not to be confused with Trait: Experience Boost Experience Boost

Poisonous.png Poisonous

Applies the Trait: Poisoned Poisoned debuff on the target.

Debuffs

Poisoned.png Poisoned

The poisoned target doesn't regain hp or mana upon exploration, attacking a monster heals all the monsters of any poisoned status. You can freely cast spells on them tho.

Monster traits

Death-gaze.png Death-gaze

Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.

Magical attack.png Magical attack

The attacks of the monster are considered Magical in nature, instead of Physical.

Undead.png Undead

Undead monsters are immune to Trait: Poisonous Poisonous attacks and untargetable by Glyph: APHEELSIK APHEELSIK, and are susceptible to some Undead-specific effects.