Full:Races

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Revision as of 06:36, 9 December 2011 by Darvin (Talk | contribs) (Regular Races)

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Regular Races

There are seven regular races, each of which can convert items and glyphs (magic spells/skills) into a different permanent bonus.

Race Points Conversion Unlock Strategy
Human 100 +10% Damage Bonus Start Great for any class; most well-rounded option
Elf 70 +1 Max Mana Start Amazing spellcasters; works very well for melee classes if you can find HALPMEH or CYDSTEPP glyphs
Dwarf 80 +1 Max Health/Level Start Good for absorbing damage, and works well with bonuses that restore a % of max health
Halfling 80 +1 Healing Potion Superb thieves, can make excellent use of the Trisword
Gnome 80 +1 Mana Potion Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses
Orc 120 +1 Stacking† Base Damage Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points.
Goblin 85 +5 Experience Extra experience at will makes leveling up to heal much easier. Very weak in most dungeons.

† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.