Traits
Contents |
Resistances
Magic resist
All attacks of a magical nature toward the Magic resistent entity are reduced by the stated amount (and then rounded down).
The following spells have a chance of failure when used against monsters with magical resistance:
APHEELSIK,
IMAWAL,
WEYTWUT,
WONAFYT
The chance to fail is equal to the magic resistance % of the monster.
Physical resist
All attacks of a physical nature toward the Physical resistent entity are reduced by the stated amount (and then rounded down).
Buffs
Burning Strike
Attacks add one level of Burned to the target.
Death Protection
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed.
Experience Boost
Your next monster kill will grant 50% more XP, rounded down. This is consumed even by killing a No Experience enemy, granting 0 bonus XP. Any bonus experience earned from killing higher-level monsters is also multiplied.
First strike
Unless the opponents has First strike as well, the usual rules for strike order are ignored, and the entity who has First strike hits first.
Knockback
Attacks by a knockback entity to an enemy will cause specific effects based on the tile behind it, if it is:
- A wall: the wall is destroyed, the enemy in its place, and its dealt Knockback% of your base damage as physical damage.
- A Monster: both entities are dealt Knockback% of your base damage as physical damage.
- empty: the target is moved to the empty tile
Learning
Grants an extra XP upon killing an enemy, doesn't work on No Experience enemies, not to be confused with
Experience Boost
Might
Attack reduces Physical resist and
Magic resist of the enemy by 3%. Effects that grant Might usually also give a bonus attack damage.
Poisonous
Applies the Poisoned debuff on the target.
Stone form
Might 20% while
Stone skin is active.
Stone skin
Temporary Physical resist.
Debuffs
Burned
Whenever damage is applied to a burned monster or its allies, the burned monster is dealt one additional magic damage for each level of Burned it had.
Only one enemy can be Burned at any given time, applying
Burned to a target will remove it from every one of its allies.
Also, attacks or spells on a target that don't apply further Burned levels will remove its
Burned status.
Poisoned
The poisoned target doesn't regain hp or mana upon exploration, attacking a monster heals all the monsters of any poisoned status. You can freely cast spells on them tho.
Monster traits
Counters fireball
When this monster is attacked with a BURNDAYRAZ he will attack the caster as if he had been attacked normally.
Death-gaze
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.
Magical attack
The attacks of the monster are considered Magical in nature, instead of Physical.
Cursed
Every time you attack a Cursed monster (regardless of First Strike), you will gain a stack of Cursed. While cursed, all sources of damage reduction you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or certain boons.
Revives
Upon death the monster is replaced with a fully healthy monster, usually of a different type, and often of 1 level lower than the original, the second monster often has No Experience.
Undead
Undead monsters are immune to Poisonous attacks and untargetable by
APHEELSIK, and are susceptible to some Undead-specific effects.