This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see
Alpha:Monsters
|
This article is in need of content, please consider adding to it.
|
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
Level
|
Base Attack
|
Base Health
|
1 |
3 |
6
|
2 |
7 |
15
|
3 |
12 |
26
|
4 |
18 |
39
|
5 |
25 |
54
|
6 |
33 |
71
|
7 |
42 |
90
|
8 |
52 |
111
|
9 |
63 |
134
|
10 |
75 |
159
|
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
List of Monsters
Basic Monsters
Common monsters found in just about any dungeon.
Image
|
Name
|
Attack
|
Health
|
Traits
|
Boss
|
Location
|
|
Bandit
|
|
|
Cursed
|
Tomithy Longdall
|
Any
|
|
Dragon Spawn
|
|
|
Magical Attack
|
The Firstborn
|
Any
|
|
Goat
|
|
|
Magic resist 25%
|
Bleaty
|
Any
|
|
Goblin
|
|
|
First Strike
|
Lord Gobb
|
Any
|
|
Golem
|
|
|
Magic resist 50%
|
The Iron Man
|
Any
|
|
Goo Blob
|
|
|
Physical resist 50%
|
Tower of Goo
|
Any
|
|
Gorgon
|
|
|
First Strike, Death-gaze 50%
|
Medusa
|
Any
|
|
Meat Man
|
|
|
|
Super Meat Man
|
Any
|
|
Serpent
|
|
|
Poisonous
|
Tormented One
|
Any
|
|
Warlock
|
|
|
Magical Attack
|
Aequitas
|
Any
|
|
Wraith
|
|
|
Undead, Mana Burn, Magical Attack, Physical Resist 30%
|
Tormented One
|
Any
|
|
Zombie
|
|
|
Undead
|
Frank the Zombie
|
Any
|
Advanced Monsters
Stronger monsters found as you venture further outside the kingdom.
Image
|
Name
|
Attack
|
Health
|
Traits
|
Boss
|
Location
|
|
Animated Armor
|
|
|
Magical attack, Death Protection (1 layer per level)
|
|
Halls of Steel
|
|
Acid Blob
|
|
|
Corrosive, Magical attack
|
|
Naga City
|
|
Berserker
|
|
|
Berserks at 50%
|
Berserker Camp
|
|
Burn Viper
|
|
|
Mana burn, Blinks
|
|
Berserker Camp, Naga City
|
|
Cave Snake
|
|
|
Poisonous, Spawns
|
|
Magma Mines
|
|
Changeling
|
|
|
Varies by class
|
|
Shifting Passages
|
|
Cultist
|
|
|
Cowardly, Revives (into Zombie)
|
|
|
|
Desert Troll
|
|
|
Cowardly, Fast regen
|
|
Northern Desert
|
|
Djinn
|
|
|
Magical attack, Counters fireball
|
|
|
|
Doom Armor
|
|
|
Berserks at 50%, Death Protection (1 layer per level)
|
|
Demonic Library
|
|
Druid
|
|
|
Magical attack, Death Protection
|
|
Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
|
|
Forest Troll
|
|
|
Cowardly, Fast regen, 25% magic resist
|
|
Dragon Isle
|
|
Frozen Troll
|
|
|
Cowardly, 50% Physical resist, 50% Magical resist, Magical attack
|
|
|
|
Imp
|
|
|
Blinks
|
|
Demonic Library
|
|
Illusion
|
|
|
50% Physical resist, Counters fireball, Weakening blow
|
|
Halls of Steel
|
|
Minotaur
|
|
|
Knockback 50%, Berserks at 50%
|
|
Magma Mines, Shifting Passages, The Labyrinth (Boss only)
|
|
Naga
|
|
|
Weakening blow
|
|
Ick Swamp, Naga City
|
|
Rock Troll
|
|
|
Cowardly, Fast regen, knockback 50%
|
|
Rock Garden
|
|
Rusalka
|
|
|
Corrosive
|
|
Havendale Bridge
|
|
Steel Golem
|
|
|
25% Physical resist, Cursed
|
Naga City
|
|
Shade
|
|
|
30% Physical resist, Undead, Blinks, Life steal 40%
|
|
Creeplight Ruins (after killing sacrificial goat)
|
|
Tokoloshe
|
|
|
Cowardly, 50% Physical resist; Drops Tokoloshe Charm on death
|
|
Havendage Bridge
|
|
Vampire
|
|
|
Life steal 40%, Magical attack
|
|
Ick Swamp, Eastern Tundra (Boss only)
|
Monster Traits
Name
|
Notes
|
First strike
|
Offsets your own first-strike ability, whether from level or status.
|
Poisonous
|
Being hit by this monster gives the Poison status.
|
Mana Burn
|
Being hit by this monster gives the Mana Burn status.
|
Corrosive
|
Being hit by this monster gives one level of Corroded status (+1 damage on hit)
|
Weakens
|
Being hit by this monster gives one level of Weakened status (-1 damage on attack)
|
Lower resists X%
|
Being hit by this monster reduces your resist levels by X%.
|
Life steal X%
|
When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total.
|
Magical attack
|
Attacks by this monster are magical and apply against magic resist.
|
X% Physical resist
|
Physical damage to this monster is reduced by X%.
|
X% Magic resist
|
Magical damage to this monster is reduced by X%.
|
Revives
|
Monster becomes another monster on death. Specifics depend on creature and level.
|
Cowardly
|
Monster backs up one square when hit.
|
Blinks
|
Monster teleports to a random square when hit.
|
Fast regen
|
Monster regenerates health twice as fast.
|
Counters fireball
|
Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt)
|
Death protection (X)
|
Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead.
|
Berserk X%
|
Monster does x1.5 damage if its own health is below X% of maximum.
|
Death Gaze X%
|
Monster's attack instakills if your health is below X% of maximum.
|
Knockback X%
|
The monster's attack pushes you back one square. If this pushes you into a wall you take an extra X% of the monster's damage and the wall is destroyed. This cannot kill you.
|