Traits

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Resistances

Magic resist.png Magic resist

All attacks of a magical nature toward the Magic resistent entity are reduced by the stated amount (and then rounded down).

The following spells have a chance of failure when used against monsters with magical resistance:

Glyph: APHEELSIK APHEELSIK, Glyph: IMAWAL IMAWAL,Glyph: WEYTWUT WEYTWUT,Glyph: WONAFYT WONAFYT

The chance to fail is equal to the magic resistance % of the monster.

Physical resist.png Physical resist

All attacks of a physical nature toward the Physical resistent entity are reduced by the stated amount (and then rounded down).

Buffs

Burning Strike.png Burning Strike

Attacks add one level of Trait: Burned Burned to the target.

Death Protection.png Death Protection

Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed.

Experience Boost.png Experience Boost

Your next monster kill will grant 50% more XP, rounded down. This is consumed even by killing a Trait: No Experience No Experience enemy, granting 0 bonus XP. Any bonus experience earned from killing higher-level monsters is also multiplied.

First Strike.png First strike

Unless the opponents has First strike as well, the usual rules for strike order are ignored, and the entity who has First strike hits first.

Knockback.png Knockback

Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it, if it is:

  • A wall: the wall is destroyed, the enemy in its place, and its dealt Knockback% of your base damage as physical damage.
  • A monster: both entities are dealt Knockback% of your base damage as physical damage.
  • Empty or indestructible tile: the target is moved to the empty tile

Learning.png Learning

Grants 1 extra XP upon killing an enemy, doesn't work on Trait: No Experience No Experience enemies, not to be confused with Trait: Experience Boost Experience Boost. Can be stacked.

Might.png Might

Temporarily boosts your next physical attack by 30% and reduces Trait: Physical resist Physical resist and Trait: Magic resist Magic resist of the enemy by 3%.

Poisonous.png Poisonous

Applies the Trait: Poisoned Poisoned debuff on the target.

Stone form.png Stone form

Grants Trait: Might Might 20% when a wall is destroyed (except by boons from Binlor).

Stone skin.png Stone skin

Temporary Trait: Physical resist Physical resist. Grants 20% Trait: Physical resist Physical resist per charge. Removed when taking damage from a monster (including Magical attacks).

Physical resist from Trait: Stone skin Stone skin still abides by maximum resistance.

Debuffs

Burned.png Burned

Applies one stack of Trait: Burned Burned when attacking with an attack source with Burning (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be Trait: Burned Burned at any given time.

Attacking another monster or applying an attack to the Trait: Burned Burned monster from a non-Burning attack removes Trait: Burned Burned, dealing Magical damage equal to the number of Burned stacks on expiration.

Maximum charges of Trait: Burned Burned is equal to x2 of your current level.

Poisoned.png Poisoned

The poisoned target does not regenerate HP from exploration. Attacking a monster removes all the monsters of any poisoned status. For the player, Poisoned is removed by leveling up or drinking a Health Potion or Fortitude Tonic.

Mana burn.png Mana Burn

When mana burned, you do not regenerate mana from exploration. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or a Cleansing boon from Glowing Guardian.

Attacking a monster removes all the monsters of any poisoned status. For the player, Poisoned is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or a Cleansing boon from Glowing Guardian.

Cursed.png Cursed

While cursed, all sources of damage reduction you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother.

Monster traits

Retaliate- Fireball.png Counters fireball

When this monster is attacked with a Glyph: BURNDAYRAZ BURNDAYRAZ he will attack the caster as if he had been attacked normally.

Death-gaze.png Death-gaze

Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.

Magical attack.png Magical attack

The attacks of the monster are considered Magical in nature, instead of Physical.

Cursed.png Cursed

Every time you attack or take damage from a Cursed monster, you will gain a stack of Cursed.

Revives.png Revives

Upon death the monster is replaced with a fully healthy monster, usually of a different type, and often of 1 level lower than the original, the second monster often has Trait: No Experience No Experience.

Undead.png Undead

Undead monsters are immune to Trait: Poisonous Poisonous attacks and untargetable by Glyph: APHEELSIK APHEELSIK, and are susceptible to some Undead-specific effects.

Spawns.png Spawns

When attacked and not killed, the monster spawns a creature at the nearest empty tile.