Badge
Badges are one dimension of dungeon completion. To earn a badge in a dungeon, you need to defeat the dungeon while meeting the corresponding challenge.
The first time you earn a particular badge in any dungeon, you will receive a small gold bonus. You cannot earn badges unless it's possible for you to fail the challenge; for example, if you haven't unlocked any gods yet, you won't get credit for Faithless, and if you haven't unlocked the Bazaar, you can't get
Miser.
Badge | Requirement |
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The first monster killed was a higher level than you. |
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Didn't worship any gods. |
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Reached level 10. |
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Didn't convert any items. |
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Didn't buy anything. |
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Didn't consume any health or mana potions. |
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Played the dungeon without any extra Kingdom preparations. (Preparing the Vicious Token is ok) |
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Killed the last boss using either magical or physical damage, but not both. |
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Killed all dungeon monsters level 8 or higher without petrifying them. (Petrifying low-level monsters is ok) |
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Didn't use any glyph skills. |
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Took the Vicious Token into the dungeon .... and won. |
Strategy Considerations
If you're going for 100% completion in a dungeon, there is no reason to put any effort into getting Faithless. Winning with a
Vampire will always earn Faithless, as vampires cannot worship gods.
A Goblin Assassin can easily get
DING! Max! using his racial bonus, then use his
SWIFT HAND class feature to execute every lower-level monster remaining for
Unstoppable. This combo is also reliable for grabbing other badges. There are many deities that increase your level or grant bonus experience, which may be useful if you're having trouble reaching 10th level.
Several dungeons feature bosses with high physical resistance: Northern Desert,
Rock Garden,
The Slime Pit or even physical immunity (
Magma Mines), which can make earning
Warmonger a challenge. One approach is to prepare the
Glowing Guardian and use his
Consecrated Strike to convert your attacks into magic damage. It can also be effective to play a
Half-Dragon to take advantage of their natural
Magical Attack (Player).
Edge Cases
- Making a Pact with
the Pactmaker disqualifies you from faithless
- Obtaining a blood curse from
Dracul to reach level 10 will satisfy ding! max
- If you reach 10th level, then request humility from the
Glowing Guardian to drop back down to the 9th and then complete the dungeon, you will still have satisfied ding! max.
- Other types of potions other than health and mana will not disqualify you from feeling parched. You can change your witch preparation loadout or try making some trades with
Tikki Tooki
- Monsters removed by Stheno in
Hexx Ruins count as defeated for the purposes of unstoppable.
- High level monsters petrified by the
Gorgon monster class's attack do not disqualify you from unstoppable, only the
IMAWAL glyph counts for this purpose.
- Using the
Translocation Seal to steal from a shop does not disqualify you from the miser badge.