Halfling
![]() | |
---|---|
Conversion |
80 points = 1 |
Suggested Classes | ![]() ![]() ![]() ![]() |
Lives in | The Trailer Park |
Class portraits | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
This article is in need of content, please consider adding to it. |
Halfling vs. Dwarf
Both the Halfling and the Dwarf have racial specials that expand your effective Health. For 80 Conversion Points the Dwarf gains +1 maximum Health per level, whereas the Halfling gains 1 Health Potion. The Dwarf favors early conversions, that allow him to benefit multiple times from the slightly expanded Health pool; the Halfling however is quite fine to put off converting until the additional potions are actually needed, which is normally late game. Generally, Dwarves offer more staying power during the dungeon, while Halflings have a stronger Health spike.
Both Halflings and Dwarves are geared towards melee longevity. On the surface of it, Dwarves seem easier to play because their bonus is constant, and it may actually be so on the earlier maps of the game; however, the higher versatility offered by Halflings keeps them viable choices for all levels of dungeon difficulty, whereas Dwarves normally struggle on more challenging dungeons and require great skill - and a specialised strategy - to fully leverage their racial bonus.
Strategy
Halflings benefit from anything that gives a high max Health, such as the Pendant of Health,
Troll Heart,
Alchemist Scroll,
Glowing Guardian (convert out before drinking potions),
Jehora Jeheyu and
The Earthmother.
A superb item for halflings is the Trisword. Due to the extra potions you will accrue you can activate it for its full bonus more often.
Any Halfling who finds the BLUDTUPOWA can easily turn into a extra-potent spellcaster, especially if you boost their maximum health. If you have exploration available, just being a Halfling can allow you to dispatch bosses succeptible to fireballs with ease even with classes who would otherwise have trouble dealing with them.
High damage resistances also sinergize well with Halflings because while the halfling has less base damage than a damage boosting race would provide, their healing potions allow them to get extra hits in.
They can be used in combination with most classes, but the ones that work best are Thief and
Priest due to their affinity for healing potions,
Bloodmage with any form of Health boost because they can use their health to cast spells and
Berserker as their resistances allow them to get additional hits in with potion use.
Thief: The halfling can take advantage of the
SURVIVOR ability, which gives extra 20% MP for every HP
potion quaffed, as well as 20% HP for every MP potion. Find a glyph that improves physical combat (
BYSSEPS,
HALPMEH, {{s|CYDSTEPP|| or
GETINDARE), prepare a
Trisword and find items that improve the synergy between magic and physical combat (
Witchalok Pendant,
Fire Heart,
Martyr Wraps).
Priest:
GOOD DRINK allows Halflings to make the most use out of it. Extremely powerful when used against undead. Use the
Trisword or
Dragon Shield. Boost your HP, resistances and damage reduction so that you can take many hits from the enemy.
Bloodmage: With something as simple as a
Pendant of Health or an
Alchemist Scroll, halflings can get a lot out of the
BLUDTUPOWA as it allows them to fuel spellcasting with healing potions. This allows for a lot of burst damage at lower levels and later sinergizes with the
SANGUINE.
Berserker:
SPELLKILL means that healing for 40% of your health using a health potion, or 80% with two often means you get to do an additional hit to a monster or boss. Along with
MAGESLAY and
BLOODLUST this makes Halflings flexible and powerful berserkers.