Dracul is the unholy deity of death, undeath, evil... your archetypical Lord of Darkness. Dracul's boons are well suited to brawler-type characters, and with only a few very narrow exceptions is largely useless for spellcasters or striker-type attackers such as the Rogue.
Dracul is unlocked in a subdungeon to the east. When you enter this subdungeon, you will be pitted in combat against a doppelganger of yourself. However, there is a known bug where the subdungeon exit doesn't seal itself off until you move one tile. If you adjust the visible tabs, you can leave the subdungeon and avoid unlocking Dracul in this fashion.
Dracul is difficult to gain piety with under most circumstances. There are only four ways to do so: killing non-undead monsters, converting a "holy" glyph ( CYDSTEPP or HALPMEH), converting a Health Potion, and using a Life steal ability. For most characters, the only way to get a Life steal is with one of Dracul's boons, which means it's imperative for Dracul worshipers to purchase either or as soon as possible to begin racking up real piety.
Dracul's boons all grant ways to restore your hit points or (in the case of ) prevent incoming damage. This gives a Dracul follower greatly increased staying power in combat, and Dracul often makes an excellent last-ditch choice in the end-game since none of these are dependent on exploration space.
Both the and the boons provide a balance of piety gain and healing. They both have serious drawbacks that must be managed, but with a large number of weaker monsters to "farm" for lifesteal healing they can allow a significant boost to your end-game healing prospects. For characters who can raise their resistances substantially above 45% you should virtually never purchase the boon. can offer some reasonable healing if you select it multiple times, but you'll need to find a way to raise your maximum HP to compensate and it will cost a significant amount of piety. This usually means you'll need to convert into Dracul's religion with a large amount of piety already accrued, and found some way to increase your hit points.
The need for improved hit points means Jehora Jeheyu, The Earthmother or Glowing Guardian all make excellent deities to worship prior to converting to Dracul. Followers of The Earthmother should take note that will remove bloodstains. Followers of the Glowing Guardian must tread carefully with ; removing a monster will also prevent you from harvesting its blood after you convert. Jehora Jeheyu is difficult to manage, as most players will want to use before converting out, which may leave you with insufficient piety, but this combo is very powerful when you do have enough piety to pull it off.
Taurog into Dracul is a very powerful conversion chain. Taurog's easy piety generation lets you convert into Dracul with nearly full piety, and his armor pieces combine with for a very easy way to get 30%/30% resists, making the chain one of the best ways to stack resistances. Combine with Patches the Teddy and the Dragon Shield and baby, you've got a stew goin'.
When combined with the BLUDTUPOWA glyph, Dracul becomes an awesome force for spellcasters. and boons can be used to farm hit points, and then BLUDTUPOWA can be used to convert them into mana. This allows Dracul to fuel some of the most powerful spellcasting spikes in the game, turning any character into a Bloodmage. However, without this glyph he offers no synergy with spellcasters.
Overall, Dracul is a very difficult diety to consistently worship, but is by far the best diety for a late-game health spike. With even a moderate store of piety, Dracul can fully heal most characters several times over with and . While he is rarely a good choice as a first diety, his incredible late-game power is virtually essential in Vicious Gaan-Telet and can be incredibly impactful in other difficult dungeons as well. Just be sure to drink your health potions and kill off any Wraith and Zombie popcorn before converting.