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Halfling.png Halfling

80 points = 1 Item: Health Potion Health Potion

Suggested Classes Class: Berserker Berserker, Class: Bloodmage Bloodmage, Class: Thief Thief, Class: Priest Priest
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Class portraits
Halfling Fighter.pngHalfling Berserker.pngHalfling Warlord.png Halfling Thief.pngHalfling Rogue.pngHalfling Assassin.png
Halfling Priest.pngHalfling Monk.pngHalfling Paladin.png Halfling Wizard.pngHalfling Sorcerer.pngHalfling Bloodmage.png
Halfling Crusader.pngHalfling Transmuter.pngHalfling Tinker.png
The Halfling is a race in Desktop Dungeons, unlocked after completing the Find the Halflings quest. You must survive the dungeon after finding it. Back in the kingdom, you must pay gold to upgrade their building and be able to use them. Completing a special exclamation mark quest (!) will halve the cost.

Halfling vs. Dwarf

Both the Halfling and the Dwarf have racial specials that expand your effective Health. For 80 Conversion Points the Race: Dwarf Dwarf gains +1 maximum Health per level, whereas the Race: Halfling Halfling gains 1 Health Potion. The Dwarf favors early conversions, that allow him to benefit multiple times from the slightly expanded Health pool; the Halfling however is quite fine to put off converting until the additional potions are actually needed, which is normally late game. Generally, Dwarves offer more staying power during the dungeon, while Halflings have a stronger Health spike.

Both Halflings and Dwarves are geared towards melee longevity. On the surface of it, Dwarves seem easier to play because their bonus is constant, and it may actually be so on the earlier maps of the game; however, the higher versatility offered by Halflings keeps them viable choices for all levels of dungeon difficulty, whereas Dwarves normally struggle on more challenging dungeons and require great skill - and a specialized strategy - to fully leverage their racial bonus.

As described below, if halflings use certain good strategy they can have a strong staying power. These halflings are usually stronger than dwarves which is less powerful than a human without a synergetic approach.

Gods and Items Interplay

Halfling is the most potent race for abusing its racial bonus from gods and items. Halflings benefit from anything that gives a high max Health, such as the Item: Pendant of Health Pendant of Health, Item: Troll Heart Troll Heart, Item: Alchemist Scroll Alchemist Scroll, God: Glowing Guardian Glowing Guardian (convert out before drinking potions), God: Jehora Jeheyu Jehora Jeheyu and God: The Earthmother The Earthmother. Below shows a synergy beyond the multiplication of health bar and health potion.

God: Jehora Jeheyu Jehora Jeheyu: Halflings want to expand their maximum health, and JJ is the best god capable of it. Sacrificing 2-3 health potions are not even a problem for a halfling.

God: Tikki Tooki Tikki Tooki: God boon: Reflexes Reflexes is one of the strongest spiking boon in the game. Halfling has many of it. Sometimes, to tank a hit to reroll the dodge chance is mandatory. Halfling's health potions works very well in that case.

God: Dracul Dracul: It may not seem it's a good pairing, but halflings can madly convert glyphs and items and farm considerable amount of piety early on. An early God boon: Blood Hunger Blood Hunger and God boon: Blood Shield Blood Shield goes a long way.

Item: Trisword Trisword and Item: Alchemist Scroll Alchemist Scroll: Halflings can pull out these item's bonus more than any other character.

High damage resistances also sinergize well with Halflings because while the halfling has less base damage than a damage boosting race would provide, their healing potions allow them to get extra hits in.


They can be used in combination with most classes, but the ones that work best are Class: Thief Thief and Class: Priest Priest due to their affinity for healing potions, Class: Bloodmage Bloodmage with any form of Health boost because they can use their health to cast spells and Class: Berserker Berserker as their resistances allow them to get additional hits in with potion use.

Class: Thief Thief: The halfling can take advantage of the Class trait: SURVIVOR SURVIVOR ability, which gives extra 20% MP for every HP potion quaffed, as well as 20% HP for every MP potion. Find a glyph that improves physical combat (Glyph: BYSSEPS BYSSEPS, Glyph: HALPMEH HALPMEH, {{s|CYDSTEPP|| or Glyph: GETINDARE GETINDARE), prepare a Item: Trisword Trisword and find items that improve the synergy between magic and physical combat (Item: Witchalok Pendant Witchalok Pendant, Item: Fire Heart Fire Heart, Item: Martyr Wraps Martyr Wraps).

Class: Priest Priest: Class trait: GOOD DRINK GOOD DRINK allows Halflings to make the most use out of it. Extremely powerful when used against undead. Use the Item: Trisword Trisword or Item: Dragon Shield Dragon Shield. Boost your HP, resistances and damage reduction so that you can take many hits from the enemy.

Class: Bloodmage Bloodmage: With something as simple as a Item: Pendant of Health Pendant of Health or an Item: Alchemist Scroll Alchemist Scroll, halflings can get a lot out of the Glyph: BLUDTUPOWA BLUDTUPOWA as it allows them to fuel spellcasting with healing potions. This allows for a lot of burst damage at lower levels and later sinergizes with the Class trait: SANGUINE SANGUINE.

Class: Berserker Berserker: Class trait: SPELLKILL SPELLKILL means that healing for 40% of your health using a health potion, or 80% with two often means you get to do an additional hit to a monster or boss. Along with Class trait: MAGESLAY MAGESLAY and Class trait: BLOODLUST BLOODLUST this makes Halflings flexible and powerful berserkers.