Difference between revisions of "Human"

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{{alphapage|Alpha:Human}}
 
 
<onlyinclude>{{
 
<onlyinclude>{{
 
{{{tpl|RaceInfobox}}}
 
{{{tpl|RaceInfobox}}}
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|DisplayText={{{DisplayText|Human}}}
 
|Name=Human
 
|Name=Human
 
|ShortHand=Hu
 
|ShortHand=Hu
 
|ConversionCost=100
 
|ConversionCost=100
|ConversionEffect=+10% Attack Bonus
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|ConversionEffect=+10% Bonus Damage
|SuggestedClasses=
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|SuggestedClasses=Berserker, Monk, Sorcerer, Warlord
 
|Unlock=[[The Neighbourhood]]
 
|Unlock=[[The Neighbourhood]]
 
}}</onlyinclude>
 
}}</onlyinclude>
 
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Human is the most well-rounded race. Pretty much any character class can make excellent use of attack bonus, and the benefits of attack bonus scale very well as you level up. Although the human is overshadowed by the [[Full:Orc (race)|Orc]] at lower levels, he shines at the higher levels.
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[[Human]] is the most well-rounded race. Pretty much any character class can make excellent use of attack bonus, and the benefits of attack bonus scale very well as you level up. Although the human is overshadowed by the [[Full:Orc (race)|Orc]] at lower levels, he shines at the higher levels.
  
==Human vs Orc Comparison==
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== Human vs Orc Comparison ==
The human's conversion provides attack bonus, while the orc's conversion bonus provides stacking base damage.  Understanding the difference between these two is important to knowing when to use humans and when to use Orcs.
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The human's conversion provides attack bonus, while the orc's conversion bonus provides base damage.  Understanding the difference between these two is important to knowing when to use humans and when to use Orcs.
  
Your total damage is equal to your attack bonus multiplied by your base attack.  This ironically means that humans (with a high attack bonus) are always looking for ways to boost their base attack, and orcs (with a high base attack) are always looking for ways to boost their attack bonus.  There are more class benefits, items and power-ups to improve your attack bonus for the orc, but base attack improves naturally as you level up so humans will eventually overtake the orc anyways as they reach higher levelsHowever, if you can convert lots of things as a lower-level character, Orcs can drastically increase their attack power in ways humans can only dream of.
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Damage is calculated by multiplying base attack by attack bonus.  Attack bonus improves as you find attack boosters on the ground, while base attack improves every time you level up.  This means orcs tend to perform very well at low levels when your base attack is low and their conversion benefit is a relatively big deal.  
  
*Humans perform better than Orcs if you're a high-level character
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Human's racial bonus provides flat percentage at your power, so the attack bonus is equally powerful at any level. However, orcs will lose its power by leveling up. This is why human is stronger than orcs at high level. More precisely, human's power is constant while orc's power degrades. If a dungeon is focused on higher level fights, it is almost always better to pick human. The point where humans and orcs meet is generally around lv5-6, and with strong attack bonus preperation the point moves to lv8-9. No matter how much you eager to take attack bonus from here and there, human almost always have stronger attack than orc at lv10. Only a few orcs, especially under {{g|Binlor}} or the {{c|Monk}} class, can compete with humans.
*Humans perform better than Orcs if you're not converting very much
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*Humans perform better than Orcs if your natural attack bonus is relatively low
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==Strategy==
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In general, it's ideal to balance some bonuses to base attack and attack bonus. This generally produces the best overall attack damage. However keep in mind that the "balance point" moves to attack bonus direction as you level up, so think about your critical level. Is your boss fight harder than the earlier leveling? Is there a bunch of base attack bonus lying around? Do most fight happen at higher levels? Then humans will have better chance.  
The human conversion bonus isn't very significant at lower levels, so it's often worthwhile to keep utility glyphs in your inventory. However, because their racial bonus is passive you can really benefit over the long-term from repeated conversions.  At higher-levels, the human matures into easily the best race for a brawling combatant, and damage above 100 per hit at level 10 is not uncommon.
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Humans perform well for pretty much any class. The only classes they are not advised for are the Crusader and the Rogue, which strongly prefer the Orc due to the fact that their attack bonus is already very high from their class features.
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There are more class benefits, power-ups, and items that improve your attack bonus than there are those that improve your base attack, which can make the orc more appealing in most dungeons. However, if your class does not have an increase to attack bonus (such as the {{c|Paladin}}) then the human is more favourable.
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== Strategy ==
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Because humans deal more damage per attack, they can often come out ahead of monsters when it comes to healing, allowing them to whittle down stronger foes just by repeatedly exploring to heal and then returning to fight (regen-fight).  This also makes them exceptional poison users.  Damage resistance is a great way to further leverage the benefits of a human, and glyphs that allow for an extra free attack are well worth your mana to use. This strategy works for generally all levels, they have equally great power at every level. Humans don't really "shine" at higher levels or "mature" into a big monster.
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Humans are not desperate to convert things, just like elves or dwarves, because they have flat percentage bonus. This means you can often keep your utility and some glyphs in your inventory, then convert them when you need it. It's not too late to convert some glyphs after finding out who the boss is, and what glyph you are going to use in the lategame. While elves or dwarves' conversion bonus shines at certain point and can make a fight win or lose (like 18 max mana is critical spot for elf, barely tanking another hit is critical spot for dwarves)), humans' conversion bonus improves your regen fight ability, and thus is able to shorten your regen fighting. So humans still want to convert things at normal situations while elves want to achive some mana cut goals.
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Humans perform well for pretty much any class. The only classes they are not as good for are the Crusader, the Berserker, the Monk and the Rogue, which prefer the Orc due to the fact that their attack bonus is already very high or base attack being low from their class features.  
  
 
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Latest revision as of 11:04, 5 December 2017

Human.png Human
Conversion

100 points = +10% Bonus Damage

Suggested Classes Berserker, Monk, Sorcerer, Warlord
Lives in The Neighbourhood
Class portraits
Human Fighter.pngHuman Berserker.pngHuman Warlord.png Human Thief.pngHuman Rogue.pngHuman Assassin.png
Human Priest.pngHuman Monk.pngHuman Paladin.png Human Wizard.pngHuman Sorcerer.pngHuman Bloodmage.png
Human Crusader.pngHuman Transmuter.pngHuman Tinker.png
Human is the most well-rounded race. Pretty much any character class can make excellent use of attack bonus, and the benefits of attack bonus scale very well as you level up. Although the human is overshadowed by the Orc at lower levels, he shines at the higher levels.

Human vs Orc Comparison

The human's conversion provides attack bonus, while the orc's conversion bonus provides base damage. Understanding the difference between these two is important to knowing when to use humans and when to use Orcs.

Damage is calculated by multiplying base attack by attack bonus. Attack bonus improves as you find attack boosters on the ground, while base attack improves every time you level up. This means orcs tend to perform very well at low levels when your base attack is low and their conversion benefit is a relatively big deal.

Human's racial bonus provides flat percentage at your power, so the attack bonus is equally powerful at any level. However, orcs will lose its power by leveling up. This is why human is stronger than orcs at high level. More precisely, human's power is constant while orc's power degrades. If a dungeon is focused on higher level fights, it is almost always better to pick human. The point where humans and orcs meet is generally around lv5-6, and with strong attack bonus preperation the point moves to lv8-9. No matter how much you eager to take attack bonus from here and there, human almost always have stronger attack than orc at lv10. Only a few orcs, especially under God: Binlor Binlor or the Class: Monk Monk class, can compete with humans.

In general, it's ideal to balance some bonuses to base attack and attack bonus. This generally produces the best overall attack damage. However keep in mind that the "balance point" moves to attack bonus direction as you level up, so think about your critical level. Is your boss fight harder than the earlier leveling? Is there a bunch of base attack bonus lying around? Do most fight happen at higher levels? Then humans will have better chance.

There are more class benefits, power-ups, and items that improve your attack bonus than there are those that improve your base attack, which can make the orc more appealing in most dungeons. However, if your class does not have an increase to attack bonus (such as the Class: Paladin Paladin) then the human is more favourable.

Strategy

Because humans deal more damage per attack, they can often come out ahead of monsters when it comes to healing, allowing them to whittle down stronger foes just by repeatedly exploring to heal and then returning to fight (regen-fight). This also makes them exceptional poison users. Damage resistance is a great way to further leverage the benefits of a human, and glyphs that allow for an extra free attack are well worth your mana to use. This strategy works for generally all levels, they have equally great power at every level. Humans don't really "shine" at higher levels or "mature" into a big monster.

Humans are not desperate to convert things, just like elves or dwarves, because they have flat percentage bonus. This means you can often keep your utility and some glyphs in your inventory, then convert them when you need it. It's not too late to convert some glyphs after finding out who the boss is, and what glyph you are going to use in the lategame. While elves or dwarves' conversion bonus shines at certain point and can make a fight win or lose (like 18 max mana is critical spot for elf, barely tanking another hit is critical spot for dwarves)), humans' conversion bonus improves your regen fight ability, and thus is able to shorten your regen fighting. So humans still want to convert things at normal situations while elves want to achive some mana cut goals.

Humans perform well for pretty much any class. The only classes they are not as good for are the Crusader, the Berserker, the Monk and the Rogue, which prefer the Orc due to the fact that their attack bonus is already very high or base attack being low from their class features.