The IMAWAL glyph turns enemys into statues. Statues are similar to normal walls, as the player cannot pass through them; however, they can be destroyed by anything that destroys normal walls, such as ENDISWAL, PISORF, or knockback.
Stone Statues leave a pile of gold under them, that can only be retrieved upon destruction of the statue . Enemys killed this way won't give you any experience, but they will grant you a 50% XP bonus on your next kill, and also remove one stack of curse.
It is also possible to petrify plants or even cast it on emtpy space, causing it to spawn a wall. Casting it on empty space won't grant you the XP-bonus,however, and will anger Binlor. There is no reliable way of finding the glyph, other than joining the Earthmother, as she will spawn it upon joining.
Unlocking the glyph
The IMAWAL glyph starts unlocked.
IMAWAL is a bit of a two-edged sword. While petrifying a monster can provide the player with a large XP bonus, the petrified monster itself won't give any experience to the player, Because of this, it is generally better to use the glyph on foes which you ideally would never want to fight, such as Illusions, Revenants, or high-lv Animated Armor's. Otherwise players should only petrify monsters with a very low level, since the bonus experience should outweight the loss of XP.
Generally, the glyph should be used sparringly if there are no non-XP-valuable monsters , as removing too much popcorn can leave players at a disadvantage later on.
IMAWAL is also one of the few ways to gain piety with The_Earthmother. Since all of her boons spawn plants, you can simply petrify them for piety. While petrifying plants only gives you half the piety, it allows you to save your popcorn.
Half-dragons and caster relying on PISORF have an alternative usage for this glyph. Since it allows the player to spawn walls, they can use it to set up knockback-chains if there are no walls around a monster.
- Slowed monster will still give you 1 bonus-XP even if they get petrified.