Difference between revisions of "Monsters"

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|100%
 
|100%
 
|Poisonous
 
|Poisonous
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|Warlock
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|133%
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|100%
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|Magical Attack
 
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Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages.
 
Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages.

Revision as of 22:38, 22 April 2012

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Monsters

There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.

Monster Summaries

Name Picture Attack Percentage Health Percentage Traits
Gorgon 100% 90% First Strike, 50% Death Gaze
Bandit 66% 100% Lower Resists 5%
Serpent 100% 100% Poisonous
Warlock 133% 100% Magical Attack

Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See Bosses for their percentages.