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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
|Level||Base Attack||Base Health|
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
|Name||Picture||Attack Percentage||Health Percentage||Traits|
|Gorgon||100%||90%||First Strike, 50% Death Gaze|
|Bandit||66%||100%||Lower Resists 5%|
|Goat||100%||90%||Magic Resist 25%|
Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See Bosses for their percentages.