Difference between revisions of "Mystera Annur"

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* {{Piety|+1}} for each glyph cast
* {{Piety|+1}} for each glyph cast
* all monsters on this dungeon floor gain 15% to both physical and {{t|Magic resist}}
* all monsters on all dungeon floors gain 15% to both physical and {{t|Magic resist}}
*Cast a glyph: {{Piety|+1}} per 2 mana spent
*Cast a glyph: {{Piety|+1}} per 2 mana spent

Latest revision as of 20:31, 12 February 2019

Mystera Annur
Mystera Annur.png
Initial worship
  • +1 Piety for each glyph cast
  • all monsters on all dungeon floors gain 15% to both physical and Trait: Magic resist Magic resist
Prep penalty
  • Slows piety gain by 25%
  • Cast a glyph: +1 Piety per 2 mana spent
  • Get afflicted with Trait: Mana burned Mana burned :- remaining Mana in Piety
God boon: Magic Magic Multiple use
Cost: 5 (+20) Piety
Effect: Gain 1 maximum mana
God boon: Refreshment Refreshment Single use
Cost: 50 Piety
Effect: Every time you convert a glyph, 50% of your maximum mana is restored (25% while not actively worshipping Mystera)
God boon: Flames Flames Single use
Cost: 20 Piety
Effect: Your attack bonus decreases by 50%, but the Glyph: BURNDAYRAZ BURNDAYRAZ glyph deals 1 additional damage per level
God boon: Weakening Weakening Multiple use
Cost: 30 (+0) Piety
Effect: -10% magic resistance to player and all monsters on the current dungeon floor
God boon: Mystic Balance Mystic Balance Single use
Cost: 60 Piety
Effect: Mana costs of all spells are increased or decreased towards the value of "5" by 2 points.


Mystera is the goddess of magic and glyphs. Mystera is well-suited to a variety of races and strategies, but has very few repeatable boons. She also has few offerings to help you in the end-game. Mystera is best worshipped during the early exploration phase when there are still plenty of tiles left to reveal to earn piety, and if found late is usually not worth following.

Mystera is unlocked to the north, in a subdungeon protected by the Guardian of Magic. Although it is theoretically possible to kill this guardian, the intended approach is to use magic to get past him. This can be done by any of the following ways:

  • Using Glyph: WEYTWUT WEYTWUT to teleport past him
  • Using Glyph: PISORF PISORF to push him out of the way


God boon: Magic Magic

Fairly straightforward boon, but its piety cost increases rapidly and only 2x purchase is enough for most characters. Raising your maximum mana to 15 means each mana potion will restore exactly 6 mana, but beyond that point the piety cost for a mere 1 mana is seldom worth the trade. Dedicated spellcasters can purchase this boon 3-4 times, then use various %-based mana restoring methods to utilize the raised maximum mana.

God boon: Refreshment Refreshment

One of Mystera's powerful boons, granting you bonus mana regeneration every time you convert a glyph. If you can raise your maximum mana, this can be a major benefit. But it does mean the timing for converting glyphs becomes more difficult to gauge, and races like Race: Elf Elf or Race: Human Human will have to go without their conversion bonus. Races like Race: Gnome Gnome, Race: Halfling Halfling, and Race: Goblin Goblin have no problems leaving all their converting for the end of the dungeon and they benefit enormously from this boon. Only Class: Wizard Elf Wizard is the notable exception. Keep in mind God boon: Refreshment Refreshment gets reduced to 25% if you convert to another religion!

Gods who provides free glyphs, such as God: The Earthmother The Earthmother, God: Jehora Jeheyu Jehora Jeheyu, God: Tikki Tooki Tikki Tooki, or especially God: Binlor Ironshield Binlor Ironshield synergies with refreshment. Binlor-worshipping Class: Wizard Wizard with more glyphs preperation can have up to 9 glyphs in the inventory, that's 400% restoration.

God boon: Mystic Balance Mystic Balance

Mystic balance is a double-edged boon that causes expensive glyphs to cost less and inexpensive glyphs to cost more. Class: Wizard Wizards, who already have a discount to their spell costs, get disadvantages more than benefits from God boon: Mystic Balance Mystic Balance. Class: Berserker Berserkers, on the other hand, are largely unaffected by its downsides and benefit enormously from this boon. Ironically, this makes Mystera one of the better deity choices for a Class: Berserker Berserker, essentially cancelling out their spellcasting penalty.

For most classes, whether you want to use God boon: Mystic Balance Mystic Balance depends on which glyphs you rely on primarily. Most glyphs already cost 5 MP and are unaffected. The Glyph: BLUDTUPOWA BLUDTUPOWA glyph has no mana cost to begin with and is also unaffected. The Glyph: BURNDAYRAZ BURNDAYRAZ and Glyph: CYDSTEPP CYDSTEPP glyphs are the most notable improvements, which makes this boon very useful to fireball spammers and to Class: Warlord Warlords. The Glyph: WEYTWUT WEYTWUT glyph is also dramatically improved, and becomes easier to use as a finisher. On the other hand, the Glyph: PISORF PISORF glyph becomes impractical for offensive purposes (it's still functional for breaking through walls and moving monsters, however) and the Glyph: GETINDARE GETINDARE glyph becomes less mana efficient (though still worthwhile). The Glyph: BYSSEPS BYSSEPS and Glyph: LEMMISI LEMMISI glyphs are the hardest hit by mystic balance, and are below-average to begin with; they should be consigned for conversion if you select this boon.

God boon: Flames Flames

Flames is rarely worth pursuing. The massive attack penalty on the flames makes it a terrible idea for hybrids and even for most spellcaster builds. For it to actually be profitable, one normal character would need to cast fireball 2.5 times more often than regular attacks on average, or you can't get any hits on the boss in which case you only do fireballs. You will need to be very dedicated to a pure caster approach or a rat monarch for either of these to be worthwhile. Most characters will skip out on these two.

God boon: Weakening Weakening

Weakening is also not very attractive to most characters. It costs an enormous amount of piety, and it's only usable if you don't have any resistances of your own. You're usually better off using a Item: Piercing Wand Piercing Wand or God boon: Stone Heart Stone Heart, which have no downsides and reduce resistances with less effort. Only dedicate fireball casters without Item: Piercing Wand Piercing Wand will take this boon.


Mystera rewards you with piety whenever you cast spells, and deducts piety whenever you kill monsters that deal magic damage. Like playing God: Taurog Taurog, only in reverse, so long as you ensure you cast sufficient spells between each kill you will turn a net profit in piety. Unlike Taurog, the amount of piety Mystera offers is proportional to the mana cost of the spell, so it really doesn't matter which spell you are casting. Because Mystera does not afford any piety-based spiking boon, the usage of this god is largely restricted to two approaches.

1) Mana Reinforced Hybrid - Because you cannot convert your remaining piety to damage and remaining Trait: Magical Attack Magical Attack popcorns, she is not very good at bossfight phase. Most hybrid characters will farm a lot of piety, purchase some good boons, and eventually convert out at some point. Your boons will be a couple of God boon: Magic Magic and either God boon: Mystic Balance Mystic Balance or God boon: Refreshment Refreshment. God boon: Weakening Weakening is not your choice because Trait: Magic resist Magic resist is not a big problem, and God boon: Flames Flames is completely out of range. If you purchased refreshment, you will want to convert out after full usage. It usually means you want to use the mana restore during the levelup phase, or your new god can provide spiking immedietly after converting in. God: Glowing Guardian Glowing Guardian, God: The Earthmother The Earthmother, God: Tikki Tooki Tikki Tooki and God: Dracul Dracul all have the feature. If you have full piety you can convert into God: Jehora Jeheyu Jehora Jeheyu, desecrate Mystera, and purchase God boon: Chaos Avatar Chaos Avatar. Mystic balance is probably better if you want to fully exploit your new god.

2) Extreme Fireball Caster - Prepare Item: Crystal Ball Crystal Ball/Item: Piercing Wand Piercing Wand/Item: Dragon Soul Dragon Soul/Item: Mage Plate Mage Plate, an altar of Mystera, extra mana boosters or flame magnet, Item: Schadenfraud Schadenfraud potion and any appealing things. Finding Glyph: BLUDTUPOWA BLUDTUPOWA helps enourmously. This build is best pulled from Class: Wizard Elf Wizard, Class: Sorcerer Gnome Sorcerer, Class: Bloodmage Bloodmage, Class: Assassin Assassin or Class: Chemist Chemist. This build completely gives up physical attack and focus on Glyph: BURNDAYRAZ BURNDAYRAZ casting. Your will purchase all the boons except for God boon: Weakening Weakening, but if you need a way to erode magic resistance you will even purchase it. If you do not need weakening boon, you can convert to God: The Earthmother The Earthmother, God: Glowing Guardian Glowing Guardian or God: Jehora Jeheyu Jehora Jeheyu to restore your mana for the last chance. One funny thing is in rare cases physically attacking the boss will actually decrease your total damage output, because it cuts the burning stack going in.