Difference between revisions of "Plant"
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+ | <onlyinclude>{{ | ||
+ | {{{tpl|MonsterInfoBox}}} | ||
+ | |DisplayText={{{DisplayText|Plant}}} | ||
+ | |Name=Plant | ||
+ | |HP=1 | ||
+ | |Att=0 | ||
+ | |Traits=?? | ||
+ | |Unlock=?? | ||
+ | }}</onlyinclude> | ||
{{Stub}} | {{Stub}} | ||
+ | |||
+ | Plants are a class of non-experience-bearing monster that litters certain levels like the [[Ick Swamp]]. Worshipping [[Full:Earthmother|The Earthmother]] can lead to these being spawned. | ||
+ | |||
+ | Nearly all plants have 1 HP, 0 damage, {{t|First Strike}}, {{t|Bloodless}} (doesn't leave a blood pool) and {{t|No Experience}} (for killing them). Basic plants can be removed without worry (unless you have burning an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage: | ||
+ | |||
+ | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" | ||
+ | ! Name | ||
+ | ! Notes | ||
+ | |- | ||
+ | | '''Plant''' | ||
+ | | Basic plant | ||
+ | |- | ||
+ | | '''Mysterious Murkshade''' | ||
+ | | {{t|Mana burn}}, 100% magic resist | ||
+ | |- | ||
+ | | '''Poisonous Pod''' | ||
+ | | {{t|Poisonous}}, 100% magic resist | ||
+ | |- | ||
+ | | '''Erosive Eelroot''' | ||
+ | | {{t|Curse Bearer}}, 100% magic resist | ||
+ | |- | ||
+ | | '''Corrosive Creeper''' | ||
+ | | {{t|Corrosive}}, leaves corrosive pool on death | ||
+ | |- | ||
+ | | '''Barbing Bush''' | ||
+ | | 999 Attack | ||
+ | |} | ||
+ | |||
+ | Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to {{s|PISORF}} and {{s|WEYTWUT}}. | ||
+ | |||
+ | {{MainNav}} |
Revision as of 16:36, 9 April 2014
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Plants are a class of non-experience-bearing monster that litters certain levels like the Ick Swamp. Worshipping The Earthmother can lead to these being spawned.
Nearly all plants have 1 HP, 0 damage, First Strike, Bloodless (doesn't leave a blood pool) and No Experience (for killing them). Basic plants can be removed without worry (unless you have burning an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage:
Name | Notes |
---|---|
Plant | Basic plant |
Mysterious Murkshade | Mana burn, 100% magic resist |
Poisonous Pod | Poisonous, 100% magic resist |
Erosive Eelroot | Curse Bearer, 100% magic resist |
Corrosive Creeper | Corrosive, leaves corrosive pool on death |
Barbing Bush | 999 Attack |
Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to PISORF and WEYTWUT.