Priest

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Revision as of 21:50, 19 December 2013 by Zaratustra (Talk | contribs) (Strategy)

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This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Priest
Priest
Tier 1 Class
Human Priest Large.png
Class traits
GOOD HEALTH.png GOOD HEALTH
An extra 3 health is gained per level
GOOD DRINK.png GOOD DRINK
Item: Health potion Health potions are 100% effective
GOOD GOLLY.png GOOD GOLLY
Physical damage against Trait: Undead Undead is +100%
Suggested Races
Class: Priest Dwarf Priest, Class: Priest Halfling Priest, Class: Priest Orc Priest
Class Challenges
No challenges
Unlocking
Level 1 Church

Races

Dwarf

Recommended race.

Dwarf priests ({{DwPr}}, Class: Priest Dwarf Priest) can reach very large amounts of max health, allowing them to get the most leverage out of their Health Potions.

Halfling

Recommended race.

Halfling priests ({{HaPr}}, Class: Priest Halfling Priest) are strong thanks to their ability to obtain mass amounts of Health Potions. Combine this with an Alchemist Scroll and the Tri-Sword and you've got yourself a very powerful priest.

Orc

Recommended race.

Orc priests ({{OrPr}}, Class: Priest Orc Priest) are strong due to the extra base damage they provide, allowing for undead enemies to be taken out extremely early. Combined with first strike (a Getindare glyph, for example) an Orc Priest can eliminate very high level undead enemies.

Strategy

The Priest is a tanky sort of class, and his forte lies with his Health Potions. This makes them lean towards a more physical-oriented class, although they can work with glyphs too.

By far the best trademark of the Priest is the "Good Drink" trait, healing the Priest completely with a single Health Potion. This alone will let the Priest handle a great deal of tough enemies. If you can save enough health potions for the boss, the Priest can take care it easily.

Good Golly is a rather situational trait. It does effectively overcome the Zombie's high health, as well as reducing the effectiveness of the Wraith's physical resistance. It's even greater if you know the boss is an undead. Use this to your advantage to get those early level catapults. However, it should be noted that if you have found the sub dungeon containing Pepper the Dog and declared it a lockered item, you can "mark" a boss as undead, gaining an enormous advantage in the endgame.

As for Gods, God: Glowing Guardian Glowing Guardian is a big no, because he doesn't allow you to exploit your health potions without taking a serious hit to your piety. God: Jehora Jeheyu Jehora Jeheyu is a great god for the Priest to worship thanks to his Boost Health boon. An investment on a single health potion for 25 max health can go a a long way. God: The Earthmother The Earthmother is also not a bad choice, because her Vine Form boon is pretty cheap, and the Earthmother is a great source of piety. Combine this with God: The Pactmaker The Pactmaker's Warrior's Pact for a large boost to your HP. God: Dracul Dracul could work, if you can get Sanguine up to significant levels. Combined with a decently leveled Sanguine and the Priest's naturally high health allows you to heal quite a large amount of health. You do get penalized for drink Health Potions, but it's not as bad as the Glowing Guardian. Alternating between Sanguine and Health Potions will ensure you won't get punished big time.

Obviously, items like the Tri-sword and Alchemist's Scroll work very well with the Priest, allowing you to get great leverage out of them, thanks to the Priest's natural dependency on Health Potions. Naga Cauldron makes potions overheal even when you are not debuffed, giving you 100% HP every time.