Vegetarian Vampire

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Vegetarian Vampire is a normal random subdungeon found in the Southern region. It is a pre-explored 9x8 tile sub hosting a L1 Vampire and several plants unique to this sub.

Killing the Vampire will drop the Item: Recipe Scroll Recipe Scroll. Clicking the scroll will read it to reveal the five recipes. As the recipes never change, you do not need to kill the vampire, you can ignore him and start cooking right away. After use the scroll serves little purpose, though it can be converted for a bit of extra cp.

To complete a recipe, simply hit the plants with melee attacks in the order they are written in your chosen recipe. As you do so, they will place themselves in the row at the top of the dungeon floor in the order they are killed. They will be consumed irrevocably whether you complete a valid recipe or not, and there is no way to kill a plant that blocks your way without putting it in the recipe. Therefore you need to plan ahead, immediately starting on a recipe that you will actually be able to complete without blockages.

The five plants each appear like red-tinted version of standard plants, but without their negative effects. They are as follows:
Plant Monster Icon.png Blood Root
Poisonous Pod Monster Icon.png Haemo Bush
Barbing Bush Monster Icon.png Sang Vine
Corrosive Creeper Monster Icon.png Crimson Pod
Mysterious Murkshade Monster Icon.png Red Shrub

Note that killing these plants will provoke God: The Earthmother The Earthmother's punishment.

The Recipes:

Name Effect Recipe Visually BR Plant Monster Icon.png CP Corrosive Creeper Monster Icon.png HB Poisonous Pod Monster Icon.png RS Mysterious Murkshade Monster Icon.png SV Barbing Bush Monster Icon.png Conversion point value equivalence
Health Broth +5 Health BR - BR - SV - BR - SV Plant Monster Icon.png Plant Monster Icon.png Barbing Bush Monster Icon.png Plant Monster Icon.png Barbing Bush Monster Icon.png 3 - - - 2 400/(player level) CP, Dwarf
Magi Soup +1 Mana CP - CP - CP - HB - SV Corrosive Creeper Monster Icon.png Corrosive Creeper Monster Icon.png Corrosive Creeper Monster Icon.png Poisonous Pod Monster Icon.png Barbing Bush Monster Icon.png - 3 1 - 1 70 CP, Elf
Strength Syrup +1 Base Damage SV - RS - SV - RS - BR Barbing Bush Monster Icon.png Mysterious Murkshade Monster Icon.png Barbing Bush Monster Icon.png Mysterious Murkshade Monster Icon.png Plant Monster Icon.png 1 - - 2 2 40 CP, Orc
Caramel Conversions 20 Conversion Points HB - BR - RS - CP - RS Poisonous Pod Monster Icon.png Plant Monster Icon.png Mysterious Murkshade Monster Icon.png Corrosive Creeper Monster Icon.png Mysterious Murkshade Monster Icon.png 1 1 1 2 - 20 CP
Cake of Attack Bonus +5% Attack HB - CP - CP - HB - RS Poisonous Pod Monster Icon.png Corrosive Creeper Monster Icon.png Corrosive Creeper Monster Icon.png Poisonous Pod Monster Icon.png Mysterious Murkshade Monster Icon.png - 2 2 1 - 50 CP, Human

Tips on Use:
1. Take a glance at how many of each plant is available before starting any of the recipes. Usually 1-2 plants will become the bottlenecks for what recipes you can pick up, for example if you have only one Sang Vine available, you won't be able to pick up any Health Broth or Strength Syrup; and you will not be able to pick up more than one Magi Soup.
2. Some recipes can seem generally better than others, for example if compared to racial conversion bonuses. The best value is the Magi Soup (70 Elf CP), and the worst is the Caramel Conversions (20 CP always). Since Dwarves get a level-scaling CP bonus, the relative CP value of a flat 5HP declines (rapidly at first) from 400 to 40 CP as you level up, but this always beats Caramel Conversions on paper (in reality, 20 CP may or may not help you hit a CP threshold). That said, different characters may need different bonuses, especially if the plants available lend easily to multiple shots of a less powerful bonus; in particular, Orc and Human covet each other's bonuses far more than they want to stack more of the same. In any case, your ability to choose which recipes you want is severely limited regardless, depending mostly on the plants. It's easier to work out what you can get and choose from there - you won't have many options.
3. Sometimes the placement of the plants will prevent you from picking up a specific recipe immediately, while all other recipes require ingredients you cannot spare. What you can do in this case is to kill five surplus plants (i.e. ones you wouldn't want to use for your recipes anyway). The non-recipe they make up won't have any effect other than to clear the way for you to access the correct plants afterwards.
4. Wiping the plants will anger God: The Earthmother The Earthmother, so don't kill the plants if you are worshipping her.
5. You can use Glyph: ENDISWAL ENDISWAL to destroy the walls around the plant area to increase the number of reachable plants. Transmutation seal can be used too.
6. Class: Half-Dragon Half-Dragon can move the plants around. Specifically, Class: Half-Dragon Half-Dragon can move each plant once. If you move it into a wall, then it is destroyed right away. Other classes also can move the plants: you need to have knockback and request God boon: Cleansing Cleansing from God: Glowing Guardian Glowing Guardian for each move. Class: Half-Dragon Half-Dragon with Glyph: WEYTWUT WEYTWUT can also use the vampire to break walls.
7. If you did not kill the vampire right away, then after a few center plants in the middle have been cleared away, you can use Glyph: WEYTWUT WEYTWUT (or Glyph: WONAFYT WONAFYT) and Glyph: PISORF PISORF to destroy one or more walls by pushing the vampire into them.