Difference between revisions of "Full:Dungeon"
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Revision as of 10:16, 16 April 2012
There are 4 difficulties of dungeons in Desktop Dungeons, easy, medium, hard, and vicious.
List of Dungeons
NOTE: Must add the tutorials before Hobbler's Hold and the other ! dungeons after.
Name | Region | Difficulty | Flavor Text | Boss(es) | Monsters |
---|---|---|---|---|---|
Central |
Easy |
For struggling journeymen who want to help the realm, but aren't quite ready for the full adventuring experience. Corpses of previous hopefuls litter this dungeon, offering much-needed looting opportunities. The lord of the hold is also old and sickly compared to his counterparts in other dungeons. |
Lord Gobb (Level 8 version) |
All unlocked monsters | |
Central |
Normal |
A balanced and ever-evolving experience for aspiring heros, Venture Cave is one of the realm's favourite mercenary attractions. |
Random (From your currently unlocked monsters) |
All unlocked monsters | |
Central |
Normal |
The Den of Danger is a settlement near your kingdom. A reliable adventuring favourite, this classic dungeon plays host to many of the realms known denizens. |
Random (From your currently unlocked monsters) |
All unlocked monsters | |
Central (RETIRED) |
Normal |
A budget dungeoneering experience added at the last minute by lazy building contractors, The Chokebox is named both for its limited movement space AND the smell that tends to fill the corridors after a typical slaughter-filled adventuring run. |
Random (From your currently unlocked monsters) |
All unlocked monsters | |
Central (RETIRED) |
Normal |
The charming little settlement of Spike Trouble always has problems with nearby monster groups. Unfortunately, they keep hiding in the most inconvenient terrain possible. |
Random (From your currently unlocked monsters) |
All unlocked monsters | |
Central |
Normal |
The Grotto is a place where more seasoned adventurers tend to mess about with swords and sorcery. It's absolutely infested with all sorts of nasty nasties which seem a fair bit tougher than the average dungeon monster. |
Random (From your currently unlocked monsters) |
All unlocked monsters | |
Central |
Normal |
Whenever the dungeoneering landscape gets a bit crowded, more economically-minded dungeon horrors will share their living quarters with other creatures. Adventurers who wander into the coincidentally-named Doubledoom Crypt often report multiple boss sightings. |
Random x2 (From your currently unlocked monsters) |
All unlocked monsters | |
Northern |
Normal |
Far to the north lies a desert that few are foolish enough to cross. It is said those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters. |
Either Tower of Goo or The Tormented One |
All unlocked monsters and desert trolls | |
Eastern |
Normal |
The tundra is roamed by the undead, but it was not always this way. The legends say this used to be the realm of the living, but the undead infest it to keep something hidden. |
Count BlahBlah (Vampire) |
All unlocked monsters and vampires | |
Southern |
Normal |
The swamp is the home of serpents and naga. Poison and weakening can law low even the mightiest of warriors, though rumors of sunken empires and epic treasures often pique the attention of self-styled "excavators". |
Jörmungandr |
All unlocked monsters and naga | |
Western |
Normal |
The jungles to the west claim almost all who wander into them. Only the strongest warriors seem to stand a chance here. |
Getandafix (Druid) |
All unlocked monsters | |
Northern |
Hard |
Deep inside the desert stands an ancient stone maze. Foul beasts come forth from the very walls themselves to wreak vengeance on those deemed unworthy of life. Beware as the labyrinth you travel through shifts and changes. |
Brother of Stone Brother of Earth Random |
Rock trolls, golems, wraiths, goo blobs, and dragon spawn | |
Eastern |
Hard |
Rumors persist of a dark cult operating from the ruins if ancient monastary in the frozen wastes. A hero is needed to disband them. "Disband" may be interpreted as slaughter where appropriate. |
Anoobis |
Zombies, snakes, golems, and cultists/shades | |
Southern |
Hard |
The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors. |
Itssaama (Naga) Random |
Gorgons, vampires, warlocks, naga, and all types of plants (excluding erosive eelroot and barbing bushes) | |
Western |
Hard |
A distant valley lies hidden from the world, nestled between mountains and protected by a mighty river. Travelers report malevolent spirits stirring up the waters and trolls guarding the few crossing points that exist. |
Zin Kibaru Random |
Bandits, druids, goblins, goats, rusalkas, tokoloshes | |
Northern (RETIRED) |
Hard |
Initially feared to be an omen of global warming, this rapidly dry oasis is actually the work of evil supernatural forces. This further proves that you can solve just about any problem by throwing enough heros at it. |
Eeblis |
Djinns, zombies, snakes, goblins, and animated armours | |
Eastern |
Hard |
Deceptively small from the outside, the Creeplight Monastery actually hides miles of unground obsidian passages filled with ancient ceremonial weapons and armor. Unfortunately, just about all of it is sentient. |
The Indomitable Random |
Animated armors, wraiths, warlocks, steel golems, and illusions | |
Southern |
Hard Random |
In a previously impassible region of the southern swamp, a set of ancient ruins has risen out of the muck. This bridge to new realms is guarded by a force both mysterious and deadly |
Stheno |
Gorgons, serpents, goblins, goo blobs, meat men, and naga | |
Western (RETIRED) |
Hard |
Nature-worshippers are notoriously antisocial. And homicidal. The ones here aren't any exception, and they'll probably ask the forest itself to smash errant heros apart. Have fun. |
Getanadafix |
Druids, imps, bandits, wraiths, and forest trolls | |
Northern |
Hard |
The illusion that kept the ancient desert empire hidden was the work of ancient and sinister changeling demons. Madness and death await most heros here. |
Evolvia Random |
Changelings, djinns, dragon spawn, goats, and wraiths | |
Eastern |
Hard |
The creeplight cultists babble about the malevolent vampire general which lives in these crypts. It is said he lures attackers into an endless dance of death. |
Count Blahblah |
Vampires, golems, warlocks, and animated armours | |
Southern (RETIRED) |
Hard |
The search for the Naga Empire brings heros into places much further and darker than previously imagined. Only the most courageous of heros are allowed onto the empires turf... and even then, they will have to sacrifice all hope of returning. |
Kinisssch Itssama Itsssa |
Naga, animated armors, muck walkers, gelatinous things, serpents, gorgons, and dragon spawn | |
Western |
Hard |
Many curious explorers wander into the ancient underground structure know only as The Labyrinth. Some return to tell stories of horrific bestial screams that echo through its corridors. Those who investigate further have a habit of not coming back. |
Rex Random |
Gorgons, zombies, goblins, dragon spawn, and serpents | |
Eastern |
Hard |
The recent undead uprising has agitated members of the local Jötunncarve tribe. Unfortunately, "agitated in berserker terms tends to incorporate various degrees of murderous rage |
Bjõrn Úlfhéõinn Random |
Berserkers, frigid corpses, frozen trolls, and warlocks | |
Southern |
Hard |
In the wreckage of a former goblin sludge mine, an entire colony of gooey, corrosive nightmares waits for heros to come and be slimed upon. |
Super Meat Man Tower of Goo |
Meat men, gelatinous things, muck walkers, goo blobs, slime blobs, and acid blobs | |
Western |
Hard |
Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works. |
Durr Hurr Herp |
Goblins, wraiths, goo blobs, rock trolls, and cave snakes | |
Northern |
Vicious |
The arch-wizards of the old desert empire played with hellfire, and their entire empire suffered for it. Now malevolent beings seek to bring forth a world-destroying force. |
The Avatar |
Doom armours, thralls, djinns, imps, goats, cultists, succubi, and steel golems | |
Eastern |
Vicious |
You've tracked the undead scourge to its source: an ancient lair belonging to the immortal Namtar. It is said that death itself can neither see nor control him. |
Namtar |
Frozen trolls, warlocks, goo blobs, shades, burn vipers, and vampires. | |
Southern |
Vicious |
Tetl-Temasss is the ancient, impregnable home city of the mighty Naga Empire. Breaking into it is one level of madness. Seeking to slay Prince Kinissch is whole extra level of crazy. |
Super Meat Man, Bleaty, Tomithy, Tormented One, Tower of Goo, Frank, Iron Man, Lord Gobb, Aequitas Kinisssch |
Naga, burn vipers, vampires, acid blobs, meat men, and serpents | |
Western |
Vicious |
This archipelago is home to the world's last true dragon: an ancient and terrifying creature long thought to be extinct. It is said that these giant lizards used to devour dozens of adventurers at once. |
The Firstborn The Matron of Flame |
Dragon spawn, druids, meat men, zombies, serpents, and animated armours | |
Northern |
Vicious |
Even when the old desert empire still existed, this structure was considered ancient and unassailable. Dungeon veterans, give this one your best shot. |
Horratio the Immortal |
All unlocked monsters |
Note: Vicious versions can be accessed from the specific page.